3,951,134
Apparatus and method for remotely monitoring and altering brain waves
4,395,600
Auditory subliminal message system and method
4,616,261 Method
and apparatus for generating subliminal visual messages
4,686,605 Method
and apparatus for altering a region in the earth's atmosphere, ionosphere,
and/or magnetosphere
4,777,529
Auditory subliminal programming system
5,017,143 Method
and apparatus for producing subliminal images
5,027,208
Therapeutic subliminal imaging system
5,128,765 System
for implementing the synchronized superimposition of subliminal signals
5,134,484
Superimposing method and apparatus useful for subliminal messages
5,159,703 Silent
subliminal presentation system
5,170,381 Method
for mixing audio subliminal recordings
5,175,571 Glasses
with subliminal message
5,194,008
Subliminal image modulation projection and detection system and method
5,215,468 Method
and apparatus for introducing subliminal changes to audio stimuli
5,221,962
Subliminal device having manual adjustment of perception level of subliminal
messages
5,224,864 Method
of recording and reproducing subliminal signals that are 180 degrees out of
phase
5,245,666
Personal subliminal messaging system
5,270,800
Subliminal message generator
5,644,363
Apparatus for superimposing visual subliminal instructional materials on a video
signal
6,017,302
Subliminal acoustic manipulation of nervous systems
6,122,322
Subliminal message protection
6,292,688 Method
and apparatus for analyzing neurological response to emotion-inducing stimuli
| United States Patent |
5,644,363 |
| Mead |
July 1, 1997 |
Apparatus for superimposing visual subliminal instructional
materials on a video signal
Abstract
A subliminal video instructional device comprises circuitry for receiving an
underlying video signal and presenting this signal to horizontal and vertical
synchronization detection circuits, circuitry for generating a subliminal video
message synchronized to the underlying video signal, and circuitry for adding
the subliminal video message to the underlying video signal to create a
combination video signal.
| Inventors: |
Mead; Talbert (Colorado Springs, CO)
|
| Assignee: |
The Advanced Learning Corp. (Colorado
Springs, CO) |
| Appl. No.: |
410275 |
| Filed: |
March 24, 1995 |
| Current U.S. Class: |
348/563; 348/473 |
| Intern'l Class: |
H04N 005/445 |
| Field of Search: |
348/473,589,563,584,600,598,525,521
|
References Cited
U.S. Patent Documents
| 3278676 |
Oct., 1966 |
Becker. |
|
| 3742125 |
Jun., 1973 |
Siegel |
348/729. |
| 4872054 |
Oct., 1989 |
Gray et al. |
348/553. |
| 5128765 |
Jul., 1992 |
Dingwall et al. |
348/729. |
| 5134484 |
Jul., 1992 |
Willson |
348/564. |
| 5221962 |
Jun., 1993 |
Backus et al. |
348/563. |
| 5227863 |
Jul., 1993 |
Bilbrey et al. |
348/578. |
Primary
Examiner: Kostak; Victor R.
Attorney, Agent or Firm: Barton;
Steven K.
Claims
I claim:
1. An apparatus for superimposing subliminal and
non-subliminal video messages on a video signal to generate a combined video
signal comprising:
a. circuitry for receiving a source video signal having
horizontal and vertical synchronization information;
b. circuitry for
generating sync signals by detecting said horizontal and vertical
synchronization information from said video signal;
c. circuitry for
generating said subliminal and non-subliminal video messages synchronized to
said sync signals;
d. an analog adder for superimposing said subliminal
video messages on said source video signal as received by the circuitry for
receiving a source video signal, said adder further comprising a clamp circuit
for superimposing said non-subliminal video messages on said source signal.
2. An apparatus for superimposing subliminal video messages on a video
signal to generate a combined video signal comprising:
(a) circuitry for
receiving a source video signal having horizontal and vertical synchronization
information;
(b) circuitry for deriving at least one synchronization signal
from said horizontal and vertical synchronization information of said video
signal;
(c) a pulse width modulator for generating a pulse-width modulated
signal;
(d) circuitry for generating a signal comprising said subliminal
video messages synchronized to said at least one synchronization signal; and
(e) an analog adder for superimposing the subliminal video messages upon
said source video signal by shifting a level of the source video signal by a
subliminal signal having magnitude proportional to an integral of the
pulse-width modulated signal and conveying an image of the subliminal video
message signal.
3. The apparatus of claim 2 wherein during the beginning
of a period in which a subliminal message is generated, a pulse width of the
pulse-width modulator is ramped from a level such that the subliminal message is
very weak in the combined video signal, to a level such that the subliminal
message is stronger in the combined video signal.
4. The apparatus of
claim 3 wherein during the end of a period in which a subliminal message is
generated, a pulse width of the pulse-width modulator is ramped from a level
such that the subliminal message is present in the combined video signal, to a
level such that the subliminal message is weaker in the combined video signal.
Description
FIELD OF THE INVENTION
This invention relates to a system for
generating subliminal instructional messages synchronized to an underlying
television signal, and for superimposing these visual, and optionally aural,
subliminal messages upon the underlying audiovisual television signal.
BACKGROUND OF THE INVENTION
Subliminal instructional messages
are aural, symbolic, or textual messages presented with an often unrelated
visual, aural, or audiovisual presentation (hereinafter the underlying video).
These messages are presented in such a manner as to not be distracting to the
viewer of the underlying video, which is frequently an entertainment oriented
presentation. Subliminal messages are intended to be recognized by the viewer's
subconscious mind, where they may eventually lead to behavioral modification.
Subliminal messages may be incorporated into a video signal for viewing
on a television receiver. This may be done by substituting a frame or field of
the video signal with the message, while the majority of fields or frames are
those of the underlying video. Subliminal messages may also be presented by
weakly modulating a visual characteristic, such as brightness, of the underlying
video.
When a subliminal message is presented by weakly modulating a
visual characteristic of the underlying video signal, it is important that
superimposed subliminal messages be synchronized to the underlying video signal.
If the superimposed message's frame and line rates differ greatly from those of
the underlying video, the superimposed message may be become so broken up as to
be illegible. Should the rates be closer, the message may wander, or roll, about
the screen in such a way as to be distracting to the viewer.
Similarly
audio subliminal messages can be superimposed upon an audio signal by mixing
them with the underlying audio signal. It is, however, advantageous to increase
the amplitude of the subliminal audio signal during those periods when the
underlying audio signal is loud relative to the amplitude of the subliminal
audio signal during those periods when the underlying audio signal is soft.
STATE OF THE ART
Systems for generating video subliminal
instructional messages and superimposing them upon an underlying video signal
have been described in the art. Most of these are not well suited for mass
production at low cost. For example, U.S. Pat. No. 5,027,208 presents a system
having a 256 by 256 "substitute frame memory" synchronously superimposed upon a
video signal by means of a video mixer. While this 256.times.256 frame memory
offers respectable capabilities for displaying graphic messages as well as
textual messages, it also represents 8192 bytes of memory, a substantial chunk
compared to the on chip memory of low cost single-chip microprocessors. The
device of U.S. Pat. No. 5,027,208 also fails to provide means for on-screen
programming of the device.
Similarly, U.S. Pat. No. 5,134,484 presents
18 drawing sheets detailing a method for dynamically decompressing an encoded
graphical message. This message is synchronously generated and superimposed on a
video signal. While the invention of U.S. Pat. No. 5,134,484 greatly reduces the
required memory size for each frame, this comes at a cost of extensive logic not
found on even those commercially available microprocessors which support the
generating of synchronized video. Further, no provisions are made for on-screen
programming or providing control over the modulation intensity of the subliminal
messages. While U.S. Pat. No. 5,134,484 describes "additively" combining the
subliminal signal in a "combiner," the disclosure is inadequate to determine
exactly how the combining function is performed.
U.S. Pat. No. 5,221,962
describes a system that provides a manual video modulation-intensity control so
that a user may consciously observe and validate the subliminal message. No
on-screen programming of the subliminal message generator is described.
Many low cost control-oriented microprocessors now available include a
pulse-width modulator. A pulse-width modulator comprises a few stages of latch
and counter, thus inherently costs far less than the resistor-string and R-2R
ladder digital to analog converters that are well known in the art. While a
pulse width modulated signal may be used to communicate digital information,
pulse width modulated signals are often used to drive electromechanical devices.
Pulse-driven motor and lamp drivers can be of much higher efficiency than linear
analog drivers, while mechanical, visual, or thermal inertia serves to integrate
the mechanical impulses provided by the pulse stream.
A common prior-art
approach to modulating a color video signal involves the three steps of 1)
demodulating the color video signal into the three color signals Red, Green, and
Blue; 2) adjusting each of the three color signals as desired; and 3)
regenerating a composite video signal from the three adjusted color signals.
This prior art technique is expensive in terms of the hardware required.
Consider the hardware requirements of step 1 alone, the demodulating of a color
signal: generally a phase-locked loop regenerates or picks off the color
subcarrier; a crossover filter separates the chroma information from the
luminance information; mixers combine the regenerated color subcarrier with the
chroma information, producing baseband color difference signals; and finally the
difference signals are combined with the luminance information to produce
demodulated red, green, and blue signals.
SUMMARY OF THE INVENTION
The present invention comprises a low cost system for generating
subliminal visual messages synchronized to a video signal, and superimposing
those messages through a programmably variable modulation of brightness of
another video signal. The subliminal messages are faded into view gradually so
as to avoid distracting a viewer. The invention further comprises a combination
video generation hardware that may generate both subliminal visual messages and
messages associated with the on-screen programming of the system.
The
stronger the modulation of a visual characteristic, or the greater the number of
substituted frames, the greater the likelihood that the subliminal message will
become distracting to the viewer, at which point the message ceases to be
subliminal. Similarly, the weaker the modulation of the visual characteristic
the less likely that the subliminal message will be perceived by the
subconscious and result in a behavioral modification. It has been discovered
that by fading a subliminal message onto the screen gradually, a greater degree
of modulation is accepted as non-distracting to the viewer. Such a greater
degree of modulation is expected to result in a greater likelihood that the
viewer's subconscious will comprehend the message, and undertake a favorable
behavioral modification.
The present invention also comprises a low cost
method of impressing the subliminal message on the composite video signal.
BRIEF DESCRIPTION OF THE DRAWINGS
The best mode presently
contemplated for carrying out the invention is illustrated in the accompanying
drawings, in which:
FIG. 1 is a system block diagram wherein the present
invention is used to superimpose a subliminal instructional message upon a video
signal originating from a videotape recorder and being displayed on a television
to a viewer;
FIG. 2 a block diagram of the subliminal message generator
and superimposer of the present invention;
FIG. 3 a circuit diagram of
the integrator, switch, scaler, and video adder of the present invention;
FIG. 4 is, a simplified block diagram of a portion of the 87C055 device
used in the present preferred embodiment.
DETAILED DESCRIPTION OF THE
INVENTION
In the presently preferred embodiment of the present
invention, a videocassette recorder 10 (FIG. 1), is used to provide a source
video signal 11 and a source audio signal 12. The videocassette recorder may
derive this signal by playing a tape, from an antenna 13 by means of an integral
tuner (not shown), from a videogame entertainment device (not shown), or from a
cable television signal (not shown). The source video signal 11 and the source
audio signal 12 are connected to the subliminal message generator and
superimposer 14. The subliminal message generator and superimposer 14 is
normally powered by a separate 12-volt D.C power supply (not shown).
An
optional audio tape player 15 generates an optional second audio signal 16 which
may also feed the subliminal message generator and superimposer 14. This second
audio signal will be added to the source audio signal 12 to form either an audio
output (not shown) or the audio component of an RF-modulated television signal
output 18.
A program selection key cartridge 17 is inserted into the
subliminal message generator. This key cartridge 17 contains information about
the nature and sequence of the subliminal messages to be displayed; one key
cartridge may contain messages such as "Quit Now--Feel Good" for smokers,
another may contain messages such as "Exercise More--Feel Good" for viewers with
weight problems. The subliminal message generator generates and superimposes
subliminal messages upon the video signal from the VCR 10 to form either a video
output (32 on FIGS. 2 and 3) or an the video component of an RF-modulated
television signal output 18. The audio and video outputs, or the RF-modulated
television signal 18, connect to a television receiver 19 (FIG. 1 ) or monitor
(not shown) which presents both an underlying source program and the subliminal
messages to a viewer (not shown).
FIG. 2 shows more detail of the
subliminal message generator of the present invention. The first video input 11
connects to a synch separator 21 which extracts horizontal and vertical
synchronization information from the video signal. This horizontal and vertical
synchronization information is used to synchronize a video message generator 22
to the horizontal and vertical scan of the incoming video input signal 11.
The video message generator 22 data output 23 is connected to a control
input of a highspeed switch 24. This switch selects either a constant 25 signal
or the output of an integrator 26. When the constant 25 is selected the screen
intensity of the television 20 will have a first value and when the integrator
output is selected the screen intensity will have a second value dependent on
the voltage output of the integrator 26. The integrator 26 output is a function
of the width of a pulse-width modulated signal 29. A processor 27 drives a
pulse-width modulator (PWM) 28 which produces the pulse-width modulated signal
29.
The highspeed switch 24 output is scaled by a scaler 30 and added by
an adder 31 to the incoming video signal 11. The output of this adder 31 may be
taken as a video output 32 for a monitor, VCR, or other device with a composite
video input; or may be fed to an RF modulator 33 to generate a channel 3 or 4
television signal 18. The audio output 12 of the videocassette recorder may be
attenuated by an attenuator (not shown) and mixed by a mixer 34 with an optional
second audio input 16 to produce an audio output 35. This audio output 35 also
serves as an audio input to the RF modulator 33, where the audio information is
impressed upon the channel 3 or 4 television signal 18..
The source
video signal may comply with the NTSC, SECAM, or PAL standards for composite
video. While the presently contemplated initial manufactured version envisions a
separately manufactured device for each of these standards, and for each
language in which subliminal messages are generated, it is expected that later
models of the subliminal message generator will recognize the video standard of
the underlying video and automatically configure itself to the appropriate
standard. Distinguishing between PAL and NTSC standards may be accomplished
through timing the vertical synchronization signal extracted by the synch
separator 21; as NTSC video comprises 60 fields per second while PAL comprises
50.
Revisiting the present preferred embodiment of the present
invention, the pulse width modulator output 29 is available as an open-drain
output of the microprocessor chip 40 (FIG. 3), where a potentiometer 41 is used
to pull a logic "1" signal to a desired level. A fixed resistor may be added
between this potentiometer 41 and the power supply to prevent destruction of the
pulse-width modulator output 29 should the device be turned on with the wiper of
potentiometer 41 turned all the way up. This pulse width modulator output is
then integrated by a resistor 42 and a capacitor 43, the integral is buffered by
an amplifier 44. The output of this amplifier 44 is an analog voltage that
corresponds, after delays, to a digital value programmed into the pulse-width
modulator 28 by the microprocessor (27 on FIG. 2)
The 87C055 video
processor chip used in the presently preferred embodiment has three attribute
lines on which the generated video signal 23 appears (FIG. 3), two of which are
provided for non-subliminal video displays used during initialization and
on-screen user programming of the system. The third of the generated video lines
23, the line on which subliminal video appears 45, is inverted and level shifted
by transistor 46, resistor 47, and pull-up resistor 48. The inverted signal
controls a switch comprising transistor 49 and resistor 50 which applies the
buffered integral to an end of the scaling resistor 51, which feeds the summing
node 52. It has been found that 10K is a suitable value for the scaling resistor
51. It has also been found that the circuit will provide an inverted but
otherwise suitable superposition of the generated subliminal messages upon the
underlying video signal if PNP transistor 49 is substituted with a NPN
transistor, the collector-base junction of which acts as a diode to shift down
(instead of the normal up) the node between resistors 50 and 51.
The
video input signal 11 is buffered by an emitter-follower amplifier 53 and
applied through summing resistor 54 to the summing node 52. It has been found
that 511 ohms is a suitable value for the summing resistor 54. It is expected
that other values may be used for the summing resistors 54 and sealing resistor
51, provided that an approximate resistance ratio of from 1 to 10 through 1 to
50 is maintained. The summed video on the summing node 52 is then buffered by an
amplifier 55 to generate the video output signal 32. The operation of summing
the incoming video with the switched integrator voltage effectively level shifts
the underlying video signal by the subliminal message.
The
non-subliminal generated video signals provided for on-screen programming enter
the video switch through resistor 62 for light and resistor 56 for dark.
Transistors 57 and 60, with resistors 58, 59, and 61, switch a current into
summing node 52 when a dark background is desired, and transistors 63 and 66,
together with resistors 62, 64, and 65 clamp the summing node 52 to a white
level when a white letter or symbol is desired for on-screen programming or
initialization displays. It is not necessary that the clamp circuits comprised
of transistors 57, 60, 63, 66 and resistors 58, 59, 61, 62, 64, and 65 actually
clamp the summing node voltage to a specific value, it is sufficient that they
provide sufficient current to overwhelm the input video signal. The hardware of
the present invention may be operated to provide dark letters and symbols on a
white background, dark letters on an underlying video background, or white
letters and symbols on an underlying video background.
The presently
preferred embodiment utilizes two power supply voltages. The primary supply,
known as VCC2 68, is approximately 10 volts and regulated down from a 12-volt
standard wall-cube power supply. The second supply, VCC1 69, is approximately 5
volts as required for the microprocessor.
It has been found that a
microprocessor with video message generator of the Phillips 83C053, 83C054,
83C055 and 87C055 family is suitable for use in the present invention. The
87C055 is preferred for prototype and low volume production, while the mask
programed 83C055 is preferred for higher volume production. In the present
preferred embodiment, a device of this family comprises the processor 27, the
pulse-width modulator 28, and the video message generator 22 (FIG. 2). The ROM
or EPROM memory of the processor contains suitable software which causes the
processor 27 to perform the following functions involved in displaying a
subliminal message:
a. Upon power up, the processor 27 must properly
initialize the video message generator 22 for the video standard in use (NTSC or
PAL are both supported by the 83C054) by the underlying video signal.
b.
The system may optionally go through a welcome screen to the user to set maximum
modulation levels for the subliminal messages.
c. For each message to be
generated, the processor 27 sets the pulse width modulator 28 pulsewidth to zero
for minimum modulation intensity.
d. The processor reads the key
cartridge 17 (FIG. 2) for information regarding the message to be displayed, and
formats this message in the memory of the video message generator 22. While some
components of the messages are stored in the cartridge, many components such as
words are stored in the ROM or EPROM memory of the processor; the cartridge need
then only contain a pointer to each of these message components.
e. The
pulsewidth of the pulsewidth modulator 28 is slowly increased until the desired
maximum subliminal modulation level is reached. The slow increase in pulsewidth
causes the message to fade into view on the television screen without
distracting the viewer.
f. The message is allowed to remain on the
screen for a given amount of time.
g. The pulsewidth of the pulsewidth
modulator 28 is slowly decreased to zero to fade out the subliminal message.
h. Steps c through g repeat for each message to be displayed.
The video generation hardware of the 87C054/87C055 family comprises a
128 character display RAM 80 that contains a message to be displayed and four
attribute bits for each character. These attribute bits determine a foreground
character attribute code. These attribute codes are referred to as color codes
in the 87C054/87C055 documentation. These attribute codes appear during each
pixel time as a three bit binary code on the VID0, VID1, and VID2 outputs 23
(FIG. 3), of the device. The video generation hardware further comprises a
character generator EPROM or ROM 81 which contains a pixel pattern for up to
sixty letters and symbols that may be displayed.
In operation, a display
character and foreground attribute is fetched from the display RAM 81 into a
character latch 82. This character, together with a current line count within
the present character row (from row counter 83), addresses a word in the
character generator EPROM or ROM 81. The character generator word is placed in a
parallel-load, serial output, shift register 84 and shifted each pixel time to
produce a pixel signal. The pixel signal from the shift register is used to
create the 3-bit attribute code output on VID0, VID1, and VID2 23 for each pixel
of the generated image through selecting in a multiplexor 85 either the
foreground attribute in the character latch 82 (which may be delayed 86 to
compensate for the character generator cycle time) or a background attribute in
a register 87. In the present preferred embodiment, a VID2-VID1-VID0 code of 111
produces unmodified underlying video, a code of 110 produces underlying video as
modified for a pixel of a subliminal message, a code of 101 produces a dark
pixel for non-subliminal on-screen programming use, and a code of 011 a white
pixel for non-subliminal on-screen programming.
Whereas this invention
is here illustrated and described with reference to embodiments thereof
presently contemplated as the best mode of carrying out such invention in actual
practice, it is to be understood that various changes may be made in adapting
the invention to different embodiments without departing from the broader
inventive concepts disclosed herein and comprehended by the claims that follow.
* * * * *
Top
| United States Patent |
6,017,302 |
| Loos |
January 25, 2000 |
Subliminal acoustic manipulation of nervous systems
Abstract
In human subjects, sensory resonances can be excited by subliminal
atmospheric acoustic pulses that are tuned to the resonance frequency. The 1/2
Hz sensory resonance affects the autonomic nervous system and may cause
relaxation, drowsiness, or sexual excitement, depending on the precise acoustic
frequency near 1/2 Hz used. The effects of the 2.5 Hz resonance include slowing
of certain cortical processes, sleepiness, and disorientation. For these effects
to occur, the acoustic intensity must lie in a certain deeply subliminal range.
Suitable apparatus consists of a portable battery-powered source of weak
subaudio acoustic radiation. The method and apparatus can be used by the general
public as an aid to relaxation, sleep, or sexual arousal, and clinically for the
control and perhaps treatment of insomnia, tremors, epileptic seizures, and
anxiety disorders. There is further application as a nonlethal weapon that can
be used in law enforcement standoff situations, for causing drowsiness and
disorientation in targeted subjects. It is then preferable to use venting
acoustic monopoles in the form of a device that inhales and exhales air with
subaudio frequency.
| Inventors: |
Loos; Hendricus G. (3019 Cresta Wy.,
Laguna Beach, CA 92651) |
| Appl. No.: |
961907 |
| Filed: |
October 31, 1997 |
| Current U.S. Class: |
600/28 |
| Intern'l Class: |
A61B 005/00 |
| Field of Search: |
600/26-28 128/897,898
|
References Cited
U.S. Patent Documents
| 4124022 |
Nov., 1978 |
Gross. |
|
| 4335710 |
Jun., 1982 |
Williamson |
600/28. |
| 4573449 |
Mar., 1986 |
Warnke. |
|
| 5076281 |
Dec., 1991 |
Gavish |
600/28. |
| 5123899 |
Jun., 1992 |
Gall |
600/28. |
| 5309411 |
May., 1994 |
Huang et al. |
367/140. |
| 5733240 |
Mar., 1998 |
De Visser |
600/9. |
Primary
Examiner: Gilbert; Samuel
Claims
I claim:
1. Apparatus for manipulating the nervous system of a
subject, the subject having an ear, comprising: generator means for generating
voltage pulses; induction means, connected to the generator means and responsive
to the voltage pulses, for inducing at the ear subliminal atmospheric acoustic
pulses with a pulse frequency less than 15 Hz.
2. The apparatus
according to claim 1, further comprising means for automatically controlling the
voltage pulses.
3. The apparatus according to claim 1, further
comprising means for monitoring the voltage pulses.
4. The apparatus
according to claim 1, for exciting in the subject a sensory resonance that
occurs at a resonance frequency less than 15 Hz, the apparatus further
comprising tuning means for enabling a user to tune the pulse frequency to the
resonance frequency.
5. The apparatus according to claim 4, further
including a casing for containing the generator means, the induction means and
the tuning means.
6. The apparatus according to claim 1, wherein said
induction means comprise: means for generating in the atmosphere a gas jet, the
latter having a momentum flux; and modulation means, connected to the generator
means and responsive to said voltage pulses, for pulsing the momentum flux with
a frequency less than 15 Hz; whereby subaudio acoustic pulses are induced in the
atmosphere.
7. Apparatus for manipulating the nervous system of a
subject, the subject having an ear, comprising: generator means for generating
voltage pulses; a source of gas at a pressure different from the ambient
atmospheric pressure; a conduit having an orifice open to the atmosphere for
passing a gaseous flux; valve means, connected to the source of gas and the
conduit to control the gaseous flux; means, connected to the generator means and
responsive to said voltage pulses, for operating the valve means to provide an
oscillation of the gaseous flux with a frequency less than 15 Hz.
8. The
apparatus according to claim 7, further comprising vessel means for smoothing
fluctuations of the gaseous flux caused by fluctuations in the pressure of the
source of gas.
9. A method for manipulating the nervous system of a
subject, the subject having an ear, comprising the steps of: generating voltage
pulses; and inducing, in a manner responsive to the voltage pulses, at the ear
subliminal atmospheric acoustic pulses with a pulse frequency less than 15 Hz.
10. The method according to claim 9, for exciting in the subject a
sensory resonance that occurs at a resonance frequency less than 15 Hz, further
comprising the step of tuning the pulse frequency to the resonance frequency.
11. The method according to claim 9, wherein said inducing comprises the
steps of: generating in the atmosphere a gas jet, the latter having a momentum
flux; and modulating the momentum flux in pulse-wise fashion in a manner
responsive to the voltage pulses.
12. The method according to claim 11,
further comprising the step of directing the gas jet at a material surface.
13. The method according to claim 9, wherein said inducing comprises the
steps of: generating a gas flow through a conduit orifice that is open to the
atmosphere; and modulating the gas flow to produce flow pulsations, in a manner
responsive to the voltage pulses.
14. A method for remotely manipulating
the nervous system of a subject in the course of law enforcement in a standoff
situation, the subject having an ear, comprising the steps of: generating
voltage pulses; generating, in a manner responsive to the voltage pulses,
atmospheric acoustic signals at a plurality of locations remote from the subject
for inducing at the ear subliminal atmospheric acoustic pulses with a pulse
frequency less than 15 Hz, the signals having phase differences with respect to
each other arranged to cause constructive acoustic wave interference at the
subject.
15. A method for exciting in a subject a sensory resonance
having a resonance frequency less than 15 Hz, the subject having an ear,
comprising the steps of: generating voltage pulses; inducing, in a manner
responsive to the voltage pulses, at the ear subliminal atmospheric acoustic
pulses with a pulse frequency less than 15 Hz; tuning the pulse frequency to the
resonance frequency; and also inducing audible audio-frequency atmospheric
acoustic signals at the ear.
16. A method for controlling in a subject
neurological disorders that involve pathological oscillatory activity of neural
circuits, the subject having an ear, comprising the steps of: generating voltage
pulses; inducing, in a manner responsive to the voltage pulses, at the ear
subliminal atmospheric acoustic pulses with a pulse frequency less than 15 Hz;
and arranging said pulse frequency to detune the pathological oscillatory
activity.
17. A method for controlling in a subject epileptic seizures,
the subject having an ear, comprising the steps of: generating voltage pulses;
inducing in a manner responsive to the voltage pulses, at the ear subliminal
atmospheric acoustic pulses with a pulse frequency less than 15 Hz; and
initiating said inducing when a seizure precursor is felt by the subject.
Description
BACKGROUND OF THE INVENTION
The central nervous system can be
manipulated via sensory pathways. Of interest here is a resonance method wherein
periodic sensory stimulation evokes a physiological response that peaks at
certain stimulus frequencies. This occurs for instance when rocking a baby,
which typically provides relaxation at frequencies near 1/2 Hz. The peaking of
the physiological response versus frequency suggests that one is dealing here
with a resonance mechanism, wherein the periodic sensory signals evoke an
excitation of oscillatory modes in certain neural circuits. The sensory pathway
involved in the rocking example is the vestibular nerve. However, a similar
relaxing response at much the same frequencies can be obtained by gently
stroking a child's hair, or by administering weak heat pulses to the skin, as
discussed in U.S. Pat. No. 5,800,481, Sep. 1, 1998. These three types of
stimulation involve different sensory modalities, but the similarity in
responses and effective frequencies suggests that the resonant neural circuitry
is the same. Apparently, the resonance can be excited either via vestibular
pathways or via cutaneous sensory pathways that carry tactile or temperature
information.
Near 2.5 Hz another sensory resonance has been found that
can be excited by weak heat pulses induced in the skin, as discussed in U.S.
Pat. No. 5,800,481, Sep. 1, 1998. This sensory resonance brings on a slowing of
certain cortical functions, as indicated by a pronounced increase in the time
needed to silently count backward from 100 to 70 with the eyes closed. The
effect is sharply dependent on frequency, as shown by a response peak a mere
0.13 Hz wide. The thermally excited 2.5 Hz resonance was found to also cause
sleepiness, and after long exposure, dizziness and disorientation.
Other, more obscure types of stimulation in the form of weak magnetic
fields or weak external electric fields can also cause the excitation of sensory
resonances, as
SUMMARY OF THE INVENTION
Experiments have shown
that atmospheric acoustic stimulation of deeply subliminal intensity can excite
in a human subject the sensory resonances near 1/2 Hz and 2.5 Hz. The 1/2 Hz
resonance is characterized by ptosis of the eyelids, relaxation, drowsiness, a
tonic smile, tenseness, or sexual excitement, depending on the precise acoustic
frequency near 1/2 Hz that is used. The observable effects of the 2.5 Hz
resonance include a slowing of certain cortical functions, sleepiness, and,
after long exposure, dizziness and disorientation. The finding that these
sensory resonances can be excited by atmospheric acoustic signals of deeply
subliminal intensity opens the way to an apparatus and method for acoustic
manipulation of a subject's nervous system, wherein weak acoustic pulses are
induced in the atmosphere at the subject's ears, and the pulse frequency is
tuned to the resonance frequency of the selected sensory resonance. The method
can be used by the general public for control of insomnia and anxiety, and for
facilitation of relaxation and sexual arousal. Clinical use of the method
includes the control and perhaps a treatment of anxiety disorders, tremors, and
seizures. A suitable embodiment for these applications is a small portable
battery-powered subaudio acoustic radiator which can be tuned to the resonance
frequency of the selected sensory resonance.
There is an embodiment
suitable for law enforcement operations in which a subject's nervous system is
manipulated from a considerable distance, as in a standoff situation. Subliminal
subaudio acoustic pulses at the subject's location may then be induced by
acoustic waves radiating from a venting acoustic monopole, or by a pulsed air
jet, especially when aimed at the subject or at another material surface, where
the jet velocity fluctuations are wholly or partly converted into static
pressure fluctuations.
The described physiological effects occur only if
the intensity of the acoustic stimulation falls in a certain range, called the
effective intensity window. This window has been measured in exploratory fashion
for the 2.5 Hz resonance.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG.
1 illustrates a preferred embodiment wherein a modulated air jet is used for
inducing subliminal acoustic pulses in the atmosphere at the subject's ears, for
the purpose of manipulating the subject's nervous system.
FIG. 2 shows
an embodiment in which a pulsed air jet is produced by modulating the flow from
a fan by a cylindrical sheet valve that is driven by a voice coil.
FIG.
3 shows schematically an acoustic monopole operated by a solenoid valve.
FIG. 4 shows the circuit of a simple generator for producing voltage
pulses that drive a piezoelectric speaker.
FIG. 5 depicts a portable
battery-powered device that contains the circuit and the piezoelectric speaker
of FIG. 4.
FIG. 6 shows schematically a generator for chaotic pulses.
FIG. 7 depicts a circuit for generating a complex wave.
FIG. 8
illustrates an application in a law enforcement standoff situation.
FIG.
9 contains experimental data that show excitation of the sensory resonance near
2.5 Hz, and the effective intensity window.
FIG. 10 depicts experimental
data showing that the sensory excitation occurs via the ear canal.
FIG.
11 shows the buildup of the physiological response to the acoustic stimulation.
FIG. 12 shows schematically an acoustic monopole operated by a rotating
valve.
DETAILED DESCRIPTION OF THE INVENTION
It has been found
in our laboratory that deeply subliminal atmospheric acoustic pulses with
frequency near 1/2 Hz can evoke in a human subject a nervous system response
that includes ptosis of the eyelids, relaxation, drowsiness, the feeling of
pressure at a centered spot on the brow, seeing moving patterns of dark purple
and greenish yellow with the eyes closed, a soft warm feeling in the stomach, a
tonic smile, a "knot" in the stomach, sudden loose stool, and sexual excitement,
depending on the precise acoustic frequency used. These responses show that this
sensory resonance involves the autonomic nervous system.
The sharp
peaking of the physiological effects with frequency is suggestive of a resonance
mechanism, wherein the acoustic stimulation, although subliminal, causes
excitation of a resonance in certain neural circuits. Since the frequencies and
responses are similar to those for the 1/2 Hz sensory resonance discussed in the
Background Section, it appears that the resonance excited by the described
acoustic stimulation is indeed the 1/2 Hz sensory resonance. It has been found
that the 2.5 Hz sensory resonance can be excited acoustically as well. This
sensory resonance causes the slowing of certain cortical processes, sleepiness,
and eventually dizziness and disorientation.
One can avoid the described
physiological responses by wearing snugly fitting ear plugs. This shows that the
excitation occurs via the external ear canal, so that the stimulation proceeds
either through the auditory nerve or the vestibular nerve. Frequencies near 1/2
Hz or 2.5 Hz are far too low for stimulating the cochlear apparatus, but they
are within the response range of hair cells in the vestibular end organ. Also,
there exists a low-frequency acoustic path to the vestibular end organ by virtue
of the ductus reuniens which provides a fluid connection between the cochlea and
the vestibular organ. The narrow duct severely attenuates acoustic signals and
acts as a low pass filter with a very low cutoff frequency. Subaudio acoustic
signals, i.e., acoustic signals with frequencies up to 15 Hz, may perhaps
penetrate to the vestibular organ with sufficient strength for stimulating the
exquisitely sensitive vestibular hair cells.
For the 1/2 Hz and 2.5 Hz
resonances, the described physiological responses are observed only if the
acoustic intensity lies in a certain interval, called the effective intensity
window. The acoustic intensity levels in this window are far below the human
auditory threshold, so that exposed subjects do not sense the acoustic pulses in
any other way than through the mentioned physiological effects. The upper limit
of the effective intensity window is believed to be due to nuisance-guarding
neural circuitry that blocks repeditive nuisance signals from higher processing.
The acoustic signals used for the excitation of sensory resonances have
the nature of pulses. The pulses may be square, trapezoid, or triangle, or
rounded versions of these shapes. However, depending on the pulse frequency,
strong harmonics with frequencies in the audible range could stimulate the
cochlear apparatus. This may be avoided by using sine waves or appropriately
rounded other waves with low harmonic content.
The acoustic pulses occur
in the atmosphere air; even when administered with earphones, the pulses at the
subject's ear constitute pressure and flow pulses in the local atmospheric air.
The resonance frequencies of the 1/2 Hz and 2.5 Hz sensory resonances
lie respectively near 1/2 and 2.5 Hz. The different physiological effects
mentioned occur at slightly different frequencies. Thus, one can tune for
drowsiness or sexual excitement, as desired. The precise resonance frequency is
also expected to depend slightly on the subject and the state of the nervous and
endocrine systems, but it can be measured readily by tuning the acoustic pulse
frequency for maximum physiological effect. Besides the resonances near 1/2 and
2.5 Hz, other sensory resonances may perhaps be found, and those with resonance
frequencies below 15 Hz are expected to be excitable acoustically via the
vestibular nerve, since the vestibular hair cells are sensitive in this
frequency range.
The finding that deeply subliminal subaudio acoustic
stimulation can influence the central nervous system suggests a method and
apparatus for manipulating the nervous system of a subject by inducing
subliminal atmospheric acoustic pulses of subaudio frequency at the subject's
ears. In doing so, one may in addition exploit the sensory resonance mechanism,
but there are important applications where this is not done. For example, the
subliminal acoustic manipulation of the nervous system may be used clinically
for the control of tremors and seizures, by detuning the pathological
oscillatory activity of neural circuits that occurs in these disorders. This may
be done by choosing an acoustic frequency that is slightly different from the
frequency of the pathological oscillation. The evoked neural signals then cause
phase shifts which may diminish or quench the oscillation. Exploitation of the
resonance mechanism by tuning the acoustic signals to the resonance frequency of
a selected sensory resonance affords other forms of manipulation, such as
control of insomnia and anxiety, or facilitation of sexual arousal.
For
both types of manipulation, the required subliminal subaudio acoustic pulses may
be induced at one or both of the subject's ears by earphones with a proper
low-frequency response, acoustic waves generated by an acoustic source and
propagated through the atmosphere, or by a pulsed jet of gas (which may be air),
preferably directed at a material surface open to the atmosphere, such as a wall
or the subject's skin or clothing. In the area of impact, especially where the
surface is oriented substantially perpendicular to the jet, atmospheric pressure
pulses are then generated by virtue of the ram effect, wherein flow velocity
fluctuations are wholly or partly converted into static pressure fluctuations.
If the material surface on which the jet impinges includes the subject's ears,
then these pressure pulses cause direct stimulation of the subject, but the
pulses also propagate through the atmosphere to the subject's ears by virtue of
acoustic wave propagation along accessible paths.
The induction of
atmospheric acoustic pulses by a pulsed air jet proceeding in the atmosphere and
directed at a subject is shown in FIG. 1, where a blower 1, labeled "FAN",
produces an air jet 2 that is directed at a subject 3. The fan is powered by a
power supply 4, labelled "SUPPLY". At the fan, the supply voltage is modulated
in pulsed fashion by a relay 5 controlled by the generator 6, labelled
"GENERATOR", through voltage pulses 7 supplied to electromagnet windings 8. A
user can adjust the frequency of the pulses with the tuning control 9. The
pulsing of the voltage supplied to the fan causes the momentum flux 10 of the
air jet to be modulated in a pulsed manner. Upon impinging on a material surface
such as the skin of the subject 3, the pulsed jet induces acoustic pressure
pulses at the ears 11 of the subject. The atmospheric acoustic effect of the jet
is complicated by the fact that the region of the fan inlet undergoes a
fluctuation of static pressure as the result of the modulation of jet momentum
flux. There thus are two distinct acoustic monopoles, one at the fan inlet and
the other in the area of impact of the jet on the material surface. The
monopoles radiate with a phase difference that is determined by the jet
velocity, the modulation frequency, and the distance between fan and impact
area. The resulting sound pressure at the subject's ears can be analyzed with
retarded potentials as discussed for instance by Morse and Feshbach (1953). Even
a jet which does not impinge on a material surface radiates by virtue of the
acoustic monopole at the fan inlet.
When skin of the subject is exposed
to gas flow of the jet, or to the flow of atmospheric air entrained by the jet,
the flow will fluctuate in pulsed fashion, so that a periodic heat flux occurs
by convective transport and evaporation of sweat. The resulting periodic
fluctuation of the skin temperature can excite a sensory resonance, as discussed
in U.S. Pat. No. 5,800,481, Sep. 1, 1998. Hence, the apparatus of FIG. 1 can
cause excitation of a sensory resonance via two separate sensory pathways, viz.,
the vestibular nerve and the afferents from cutaneous temperature receptors. The
strength of the thermal stimulation depends on the skin area and type of skin
exposed to the fluctuating flow. The face is particularly sensitive, especially
the lips. The two-channel excitation of sensory resonances needs further
investigation. In any particular situation, the vestibular channel can be
blocked by using earplugs.
An air jet with pulsed momentum flux can also
be obtained as illustrated in FIG. 2. Shown is a fan 1, labelled "FAN", which
discharges into manifold 12. The air flow in the manifold can be partially
obstructed by a sheet valve 13 in the form of a perforated cylindrical sheet.
The sheet valve carries a voice coil 14 which is situated in the field of a
permanent magnet 15, in the manner of conventional electromagnetic loudspeakers.
When no current flows through the voice coil, the sheet valve is held in
equilibrium position by springs 16. In this position, the perforation 17 in the
sheet is lined up with the flow passage allowing essentially unimpeded flow
through the manifold and out the exit 18, such as to form a jet 19 in the
atmosphere. Sending a current pulse through the voice coil 14 causes the sheet
valve to be displayed in the axial direction, thereby partially obstructing the
air flow through the manifold. Owing to the low inertia of the sheet valve, the
arrangement allows efficient pulse modulation of the jet momentum flux.
A somewhat different modulation system can be obtained with a rotating
cylindrical sheet valve that has one or more holes along its periphery, and
which is adjacent to a stationary cylindrical shroud that has corresponding
holes, so that rotation of the valve causes modulation of the air flow through
the holes. The valve is rotated by a stepper motor driven by voltage pulses. The
latter are obtained from a generator that is controlled by a tuner.
One
can also use direct acoustic wave propagation for inducing the required
atmospheric acoustic pulses. It is then advantageous to employ as the source of
the waves an acoustic monopole, since for these the acoustic pressure does not
fall off as fast with increasing distance as for dipoles. Moreover, at the very
low frequencies involved, acoustic pressure shorting across a conventional
loudspeaker baffle is very severe. A sealed loudspeaker mounted in an airtight
box eliminates this pressure shorting, and radiates acoustic waves with a
relatively large monopole component.
An acoustic monopole may also be
produced by having a source of pressurized gas vent through an orifice into the
atmosphere in a pulsed fashion. The gas may be air. Alternatively, one may have
a source of low-pressure air inhale atmospheric air through an orifice in pulsed
fashion. These actions are easily achieved by an oscillating or rotating valve.
For purposes of discussion it is convenient to introduce the concept of gaseous
flux through the orifice, defined as the integral of the normal flow velocity
component over an imagined surface that tightly caps the orifice, the normal
component being perpendicular to the local surface element, and reckoned
positive if the flow is directed into the ambient atmosphere. The gaseous flux
has the dimension of m.sup.3 /s. For the case with a source of pressurized gas,
the gaseous flux is positive and due to gas venting to the atmosphere. For the
case with a source of vacuum, the gaseous flux is negative and due to
atmospheric air entering the orifice. The strength of the acoustic monopole is
expressed as the amplitude of the gaseous flux fluctuation, amplitude being
defined as half the peak-to-peak variation. The concept of gaseous flux allows a
unified discussion of venting acoustic monopoles that use a source of
pressurized gas or a source of vacuum, or both.
The source of
pressurized air could be a cylinder with pressurized gas, such as a CO.sub.2
cartridge. For personal use, such a cartridge may last a long time because only
very small acoustic monopole strengths are needed for the induction of the
required weak acoustic signals. For long term and long range operation, the
exhaust port of an air pump may serve as a source of pressurized air, and the
intake port could be used as a source of vacuum.
A simple venting
acoustic monopole is shown in FIG. 12, where the source 63 of pressurized gas,
which may be air, is connected to a conduit 69 which has an orifice 65 that is
open to the atmosphere. A rotating valve 66 labelled "VALVE" controls the
gaseous flux through the orifice. The valve is rotated by a stepper motor 67
labelled "MOTOR", driven by voltage pulses from the generator 68 labelled
"GENERATOR". The motor speed is determined by the frequency of the voltage
pulses. This frequency can be selected by the tuner 70, which therefore controls
the frequency of the acoustic pulses emited by the orifice 65. For the simple
orifice shown, boundary layer separation may occur in the outflow, so that the
air pulses emerge in the form of jets. This causes dipole and higher multipole
components in the radiated acoustic field. If desired, such radiation components
can be avoided or diminished by placing a spherically or dome shaped fine mesh
screen over the orifice 65. Instead of holding pressurized gas, the source 63
may hold a vacuum. In either case, the pulsing of the gaseous flux causes
radiation of monopole-type acoustic waves. The source 63 may be replenished by a
pump.
Push-pull operation can be achieved in the manner shown in FIG. 3.
An air pump 20, labelled "PUMP", with flow ports 64, pressurizes the pressure
vessel 21 while drawing a vacuum in the vacuum vessel 22. A valve 23 is operated
by the solenoid 24 such as to alternately admit high and low pressure air to the
conduit 26. The latter vents to the atmosphere through a screen 55 placed across
an orifice 27 that is open to the atmosphere. The valve is controlled by an
oscillator consisting of the solenoid 24, which is connected to the pulse
generator 6, labelled "GENERATOR". The frequency of the electric current pulses
through the solenoid is determined by the setting of the tuning control 9. This
frequency is to be tuned to the resonance frequency of the sensory resonance
that is to be excited. The tuning may be done manually by a user. The conduit 26
is structured as a diffuser in order to avoid boundary layer separation during
the exhaust phase; the screen across the orifice 27 inhibits formation of a jet,
thereby providing more nearly for a monopole type acoustic wave. During the
intake phase the orifice acts as a sink; streamlines 28 of the resulting flow
are illustrated. The vessels 21 and 22 smooth the flow fluctuations through the
orifice that are due to the flow fluctuations through the pump; they are drawn
at a relatively small scale for compactness sake. Instead of the oscillating
valve 23, a rotating valve may be used, driven by a stepper motor powered by
voltage pulses from a generator.
Conventional loudspeakers may be used
as well as the source of acoustic radiation. An example is shown in FIG. 4,
where the piezoelectric transducer 37 is driven by a simple battery-powered
pulse generator built around two RC timers 30 and 31. Timer 30 (Intersil
ICM7555, for instance) is hooked up for astable operation; it produces a square
wave voltage with a frequency determined by capacitor 33 and the potentiometer
32, which serves as a tuner that may be operated by a user. The square wave
voltage at output 34 drives the LED 35, and appears at one of the output
terminals 36, after voltage division by potentiometer 71. The other output is
connected to the negative supply. The output terminals 36 are connected to the
piezoelectric speaker. Automatic shutoff of the voltage that powers the timer 30
at point 38 is provided by a second timer 31, hooked up for monostable
operation. Shutoff occurs after a time interval determined by resistor 39 and
capacitor 40. Timer 31 is powered by a 9 Volt battery 41, via a switch 42.
Optional rounding of the square wave is done by an RC circuit consisting of a
resistor 43 and capacitor 44. An optional airtight enclosure 29 may be used for
the speaker 37, in order to enhance the monopole component of the radiated
acoustic signal. Instead of a piezoelectric speaker one may use an
electromagnetic loudspeaker with a voice coil. Because of the low impedance of
the voice coil, a resistor must then be included in the output circuitry in
order to keep the output currents to low values such as to allow battery
powering of the device. Small voice coil currents are sufficient for the low
acoustic powers required.
Low pulse frequencies can be monitored with
the LED 35 of FIG. 3. The LED blinks on and off with the square wave, and it
doubles as a power indicator. The pulse frequency can be determined by reading a
clock and counting the LED light pulses. For higher frequencies a monitoring LED
can still be used, if it is driven by a signal obtained by frequency division of
the generator signal.
The automatic shutoff described above is an
example for automatic control of the generated voltage; more sophisticated forms
of control involve automatic frequency sequences. A computer that runs a simple
timing program can be used for the generation of all sorts of square waves that
can be made available at a computer port. An economic and compact version of
such arrangement is provided by the Basic Stamp manufactured by Parallax Inc,
Rocklin, Calif., which has an onboard EEPROM that can be programmed for the
automatic control of the generated pulses, such as to provide desired on/off
times, frequency schedules, or chaotic waves. The square waves can be rounded by
RC circuits, and further smoothed by integration and filtering.
A
compact packaging of the device such as shown of FIG. 4 is depicted in FIG. 5
where all circuit parts and the speaker, piezoelectric or voice-coil type, are
contained in a small casing 62. Shown are the speaker 37, labelled "SPEAKER",
driven by the generator 6, labeled "GENERATOR", with tuning control 9, LED 35,
battery 41, and power switch 42. The LED doubles as a mark for the tuning
control dial. With the circuit of FIG. 4, the device draws so little current
that it can be used for several months as a sleeping aid, with a single 9 Volt
battery.
For the purpose of thwarting habituation to the stimulation,
irregular features may be introduced in the pulse train, such as small
short-term variations of frequency of a chaotic or stochastic nature. Such
chaotic or stochastic acoustic pulses can cause excitation of a sensory
resonance, provided that the average pulse frequency is close to the appropriate
sensory resonance frequency. A chaotic square wave can be generated simply by
cross coupling of two timers. FIG. 6 shows such a hookup, where timers 72 and
73, each labeled "TIMER", have their output pins 74 and 75 connected crosswise
to each other's control voltage pins 76 and 77, via resistors 78 and 79. The
control voltage pins 76 and 75 have capacitors 80 and 81 to ground. If the
timers are hooked up for astable operation with slightly different frequencies,
and appropriate values are chosen for the coupling resistors and capacitors, the
output of either timer is a chaotic square wave with an oval attractor. Example
circuit parameters are: R.sub.78 =440K.OMEGA., R.sub.79 =700K.OMEGA., C.sub.80
=4.7 .mu.F, C.sub.81 =4.7 .mu.F, with (RC).sub.72 =0.83 s and (RC).sub.73 =1.1
s. For these parameters, the output 74 of timer 72 is a chaotic square wave with
a power spectrum that has large peaks at 0.46 Hz and 0.59 Hz. The resulting
chaotic wave is suitable for the excitation of the 1/2 Hz resonance.
A
complex wave may be used for the joint excitation of two different sensory
resonances. A simple generator of a complex wave, suitable for the joint
excitation of the 1/2 Hz autonomic resonance and the 2.5 Hz cortical resonance,
is shown in FIG. 7. Timers 82 and 83 are arranged to produce square waves of
frequencies f.sub.1 and f.sub.2 respectively, where f.sub.1 is near 2.5 Hz, and
f.sub.2 is near 1/2 Hz. The outputs 84 and 85 of the timers are connected to the
inputs of an AND gate 86. The output 87 of the AND gate features a square wave
of frequency f.sub.1, amplitude modulated by a square wave of frequency f.sub.2,
as indicated by the pulse train 88.
The very low frequency waves needed
for the acoustic stimulation of the vestibular nerve may also be provided by a
sound system in which weak subaudio pulses are added to audible audio program
material. This may be done in the customary manner way of adding the currents
from these signals at the inverting input of an operational amplifier. The
amplitude of the pulses is chosen such that the strength of the resulting
acoustic pulses lies in the effective intensity window. Experiments in our
laboratory have shown that the presence of audible signals, such as music or
speech, does not interfere with the excitation of sensory resonances.
The invention can also be implemented as a sound tape or CD ROM which
contains audible audio program material together with subliminal subaudio
signals. The recording can be done by mixing the audio and subaudio signals in
the usual manner. In choosing the subaudio signal level, one must compensate for
the poor frequency response of the recorder and the electronics, at the ultra
low subaudio frequencies used.
The pathological oscillatory neural
activity involved in epileptic seizures and Parkinson's disease is influenced by
the chemical milieu of the neural circuitry involved. Since the excitation of a
sensory resonance may cause a shift in chemical milieu, the pathological
oscillatory activity may be influenced by the resonance. Therefore, the acoustic
excitation discussed may be useful for control and perhaps treatment of tremors
and seizures. Frequent use of such control may afford a treatment of the
disorders by virtue of facilitation and classical conditioning.
In this
as well as in the detuning method discussed before, an epileptic patient can
switch on the acoustic stimulation upon sensing a seizure precursor.
Since the autonomic nervous system is influenced by the 1/2 sensory
resonance, the acoustic excitation of the resonance may be used for the control
and perhaps the treatment of anxiety disorders.
The invention can be
embodied as a nonlethal weapon that remotely induces disorientation and other
discomfort in targeted subjects. Large acoustic power can be obtained easily
with acoustic monopoles of the type depicted in FIG. 3 or FIG. 12. If
considerable distance needs to be maintained to the subject, as in a law
enforcement standoff situation illustrated in FIG. 8, several monopoles can be
used, and it then may become important to have phase differences between the
acoustic signals of the individual monopoles arranged in such a manner as to
maximize the amplitude of the resultant acoustic signal at the location 52 of
the subject. Shown are four squad cars 53, each equiped with an acoustic
monopole capable of generating atmospheric pulses of a frequency appropriate for
the excitation of sensory resonances. The relative phases of the emitted pulses
are arranged such as to compensate for differences of acoustic path lengths 54,
such that the pulses arrive at the subject location 52 with substantially the
same phase, resulting in constructive interference of the local acoustic waves.
Such arrangement can be achieved easily by using radio signals between the
monopole units, with the target distances either dialed in manually or measured
automatically with a range finder. The subaudio acoustic signals can easily
penetrate into a house through an open window, a chimney, or a crack under a
closed door.
Some of our experiments on acoustic excitation of sensory
resonances which provide a basis for the present invention will be discussed
presently. Of all the responses to the excitation of the 1/2 Hz resonance,
ptosis of the eyelids stands out for distinctness, ease of detection, and
sensitivity. When voluntary control of the eyelids is relinquished, the eyelid
position is determined by the relative activities of the sympathetic and
parasympathetic nervous systems. There are two ways in which ptosis can be used
as an indicator that the autonomic system is being affected. In the first, the
subject simply relaxes the control over the eyelids, and makes no effort to
correct for any drooping. The more sensitive second method requires the subject
to first close the eyes about half way. While holding this eyelid position, the
eye are rolled upward, while giving up voluntary control of the eyelids. With
the eyeballs turned up, ptosis will decrease the amount of light admitted to the
eyes, and with full ptosis the light is completely cut off. The second method is
very sensitive because the pressure excerted on the eyeballs by partially closed
eyelids increases parasympathetic activity. As a result, the eyelid position
becomes somewhat labile, exhibiting a slight flutter. The labile state is
sensitive to small shifts in the activities of the sympathetic and
parasympathetic systems. The method works best when the subject is lying flat on
the back and is facing a moderately lit blank wall of light color.
The
frequency at which ptosis is at a maximum is called the ptosis frequency. This
frequency depends somewhat on the state of the nervous and endocrine systems,
and it initially undergoes a downward drift, rapid at first and slowing over
time. The ptosis frequency can be followed in its downward drift by manual
frequency tracking aimed at keeping ptosis at a maximum. At a fixed frequency,
the early ptosis can be maintained in approximately steady state by turning the
acoustic stimulation off as soon as the ptosis starts to decrease, after which
the ptosis goes through an increase followed by a decline. The acoustic
stimulation is turned back on as soon as the decline is perceived, and the cycle
is repeated.
At fixed frequencies near 1/2 Hz, the ptosis cycles slowly
up and down with a period ranging upward from about 3 minutes, depending on the
precise acoustic frequency used. The temporal behavior of the ptosis frequency
is found to depend on the acoustic pulse intensity; the drift and cycle
amplitude are smaller near the low end of the effective intensity window. This
suggests that the drift and the cycling of the ptosis frequency is due to
chemical modulation, wherein the chemical milieu of the neural circuits involved
affects the resonance frequency of these circuits, while the milieu itself is
influenced by the resonance in delayed fashion. Pertinent concentrations are
affected by production, diffusion, and reuptake of the substances involved.
Because of the rather long characteristic time of the ptosis frequency shift, as
shown for instance by the cycle period lasting 3 minutes or longer, it is
suspected that diffusion plays a rate-controlling role in the process.
The resonance frequencies for the different components of the 1/2 Hz
sensory resonance have been measured, using acoustic sine waves with a sound
pressure of 2.times.10.sup.-9 N/m.sup.2 at the subject's left ear. Ptosis
reached a steady state at a frequency of 0.545 Hz. Sexual excitement occurred at
two frequencies, 0.530 Hz and 0.597 Hz, respectively below and above the
steady-state ptosis frequency. For frequencies of 0.480 Hz and 0.527 Hz the
subject fell asleep, whereas tenseness was experienced in the range from 0.600
to 0.617 Hz.
The resonance near 2.5 Hz may be detected as a pronounced
increase in the time needed to silently count backward from 100 to 70, with the
eyes closed. The counting is done with the "silent voice" which involves motor
activation of the larynx appropriate to the numbers to be uttered, but without
passage of air or movement of mouth muscles. The motor activation causes a
feedback in the form of a visceral stress sensation in the larynx. Counting with
the silent voice is different from merely thinking of the numbers, which does
not produce a stress sensation, and is not a sensitive detector of the resonant
state. The larynx stress feedback constitutes a visceral input into the brain
and may thus influence the amplitude of the resonance. This unwanted influence
is kept to a minimum by using the count sparingly in experiment runs. Since
counting is a cortical process, the 2.5 Hz resonance is called a cortical
sensory resonance, in distinction with the autonomic resonance that occurs near
1/2 Hz. In addition to affecting the silent counting, the 2.5 Hz resonance is
expected to influence other cortical processes as well. It has also been found
to have a sleep inducing effect. Very long exposures cause dizziness and
disorientation. The frequency of 2.5 Hz raises concerns about kindling of
epileptic seizures; therefore, the general public should not use the 2.5 Hz
resonance unless this concern has been laid to rest through further experiments.
The sensitivity and numerical nature of the silent count makes it a very
suitable detector of the 2.5 Hz sensory resonance. It therefore has been used
for experiments of frequency response and effective intensity window. In these
experiments, rounded square wave acoustic pulses were produced with a frequency
that was slowly diminished by computer, and the subject's 100-70 counting time
was recorded for certain frequencies. The acoustic transducer was a small
loudspeaker mounted in a sealed cabinet such as to provide acoustic monopole
radiation. At fixed frequency, the acoustic monopole strenght in m.sup.3 /s
varies linearly with the voice coil current, with a constant of proportionality
that can be calculated from measured speaker dome excursions for given currents.
The sound pressure level at the entrance of the subject's nearest external ear
canal can be expressed in terms of the acoustic monopole strength and the
distance from the loudspeaker. For each experiment run, the sound pressure level
at the entrance of the subject's external ear canal can thus be calculated from
the measured amplitude of the voice coil current and the pulse frequency. Since
for the subaudio frequencies the distance from the acoustic radiator to the
subject's ear is much smaller than the wavelength of the sound, the near-field
approximation was used in this calculation. The sound pressure level was
expressed in dB relative to the reference sound pressure of 2.times.10.sup.-5
N/m.sup.2. This reference pressure is traditionally used in the context of human
hearing, and it represents about the normal minimum human hearing threshold at
1.8 KHz.
FIG. 9 shows the result of experiment runs at sound pressure
levels of -67, -61, -55, and -49 dB. Plotted are the subject's 100-70 counting
time versus pulse frequency in a narrow range near 2.5 Hz. Resonance is evident
from the sharp peak 57 in the graph for the sound pressure level of -61 dB. The
graphs also reveal the effective intensity window for the stimulation, as can be
seen by comparing the magnitude of the peaks for the different sound pressure
levels. For increasing intensity, the magnitude of the peak first increases but
then decreases, and no significant peak shows up in the graph for the largest
sound pressure of -49 dB; this can be seen better from the insert 58, which
shows the graphs for -67 and -49 dB in a magnified scale. It follows that the
effective intensity window extends approximately from -73 to -49 dB, in terms of
the sound pressure level at the entrance of the subject's external ear canal.
The physiological response to the 2.5 Hz acoustic stimulation can be
avoided by wearing earplugs. FIG. 10 is a plot of the 100-70 counting time
versus acoustic pulse frequency, with and without earplugs. The sound pressure
level at the entrance of the subject's external ear canal was -6 dB for both
runs. Without earplugs the counting time has the peak 59, but no significant
peak is seen in graph 60 for the run in which the subject used earplugs. Two
conclusions can be reached from these results. First, in the experiments the 2.5
Hz resonance is essentially excited acoustically rather than through the
magnetic field induced by the voice coil currents in the loudspeaker. Second, it
follows that the exciting sound essentially propagates via the external ear
canal, instead of through the skin and bones in the area of the ears, or via
cutaneous mechanoreceptors in the skin at large.
To answer the question
whether the acoustic excitation of the 2.5 Hz sensory resonance occurs perhaps
through the cochlear nerve, one needs to consider the human auditory threshold
curve such as shown, for instance, by Thomson (1967). The curve has a minimum
near 1.8 KHz where the threshold sound pressure level is 0 dB, by definition. At
10 Hz the threshold is 105 dB. Hence, the pronounced acoustic excitation of the
sensory resonance shown in FIG. 9 for a sound pressure level of -61 dB is 166 dB
below the auditory threshold at 10 Hz. The excitation occurs near 2.5 Hz, and at
that frequency, the auditory threshold is even higher than at 10 Hz. Although
the curve in Thomson's book does not go below 10 Hz, linear extrapolation
suggests the estimate of 135 dB for the threshold at 2.5 Hz, bringing the sound
pressure level that is effective for acoustic excitation of the sensory
resonance to 196 dB below the estimated threshold at the frequency near 2.5 Hz
used. This result all but rules out excitation via the cochlear nerve.
Chemical modulation may be the cause for the small frequency difference
for peaks 57 and 59 in FIGS. 9 and 10, for the sound pressure level of -61 dB;
these peaks occur respectively at 2.516 and 2.553 Hz.
The physiological
response to the excitation of the sensory resonances at a fixed stimulus
frequency is not immediate but builds over time. An example is shown in FIG. 11,
where the graph 61 depicts the measured 100-70 time plotted versus elapsed time,
upon application of acoustic pulses of 2.558 Hz frequency and a sound pressure
level of -61 dB. The graph shows that the response is initially delayed over
about 5 minutes; thereafter it increases, and at about 22 minutes the slope is
seen to decrease somewhat. Other experiments have shown a counting time that
eventually settles on a plateau, or even starts on a decline. Chemical
modulation and habituation could account for these features. The response curve
depends strongly on initial conditions.
The method is expected to be
effective also on certain animals, and applications to animal control are
therefore envisioned. The nervous system of mammals is similar to that of
humans, so that the sensory resonances are expected to exist, albeit with
different frequencies. Accordingly, in the present invention subjects are
mammals.
The described method and apparatus can be used beneficially by
the general public and in clinical work. Unfortunately however, there is the
possibility of mischievous use as well. For instance, with small modifications
the method of FIG. 1 can be employed to imperceptibly modulate the air flow in
air conditioning or heating systems that serve a home, office building, or
embassy, for covert manipulation of the nervous systems of occupants.
The invention is not limited by the embodiments shown in the drawings
and described in the specification, which are given by way of example and not of
limitation, but only in accordance with the scope of the appended claims.
REFERENCES
P. M. Morse and H. Feshbach, METHODS OF THEORETICAL
PHYSICS, McGraw-Hill, New York, 1953
R. F. Thomson, FOUNDATIONS OF
PHYSIOLOGICAL PSYCHOLOGY, Harper & Row, New York 1967
* * * * *
Top
| United States Patent |
6,122,322 |
| Jandel |
September 19, 2000 |
Subliminal message protection
Abstract
The present invention relates to a method and to a system for detecting a
first context change between two frames. When a second context change between a
further two frames occurs within a predetermined time interval, the frames
accommodated within the two context changes are defined as a subliminal message.
An alarm is sent to an observer upon detection of a subliminal message.
| Inventors: |
Jandel; Magnus (Upplands Vasby, SE)
|
| Assignee: |
Telefonaktiebolaget LM Ericsson
(Stockholm, SE) |
| Appl. No.: |
310739 |
| Filed: |
May 13, 1999 |
Foreign Application Priority Data
| Current U.S. Class: |
375/240.13; 348/154;
348/473; 348/699; 358/908 |
| Intern'l Class: |
H04N 005/14; H04N 009/64 |
| Field of Search: |
346/46,94 358/908
348/699,700,473,475,553,154,155 |
References Cited
U.S. Patent Documents
| 5099322 |
Mar., 1992 |
Gove |
358/105. |
| 5642174 |
Jun., 1997 |
Kazui et al. |
348/700. |
| 5644363 |
Jul., 1997 |
Mead |
348/563. |
| 5719643 |
Feb., 1998 |
Nakajima |
348/700. |
| 5751378 |
May., 1998 |
Chen et al. |
348/700. |
| 5801765 |
Sep., 1999 |
Gotoh et al. |
348/155. |
| 5929920 |
Oct., 1999 |
Sizer, II |
348/473. |
| 5969755 |
Oct., 1999 |
Courtney |
348/155. |
| Foreign Patent Documents |
| 4106246 C1 |
Mar., 1992 |
DE. |
|
| 95/06985 A1 |
Mar., 1995 |
WO. |
|
Primary
Examiner: Britton; Howard
Assistant Examiner: Diep; Nhon T
Attorney, Agent or Firm: Nixon & Vanderhye, PC
Parent Case Text
This is a continuation of PCT application Ser. No. PCT/SE97/01909, filed
Nov. 13, 1997.
Claims
What is claimed is:
1. A method of distinguishing between
messages in a sequence of frames that include image information, the method
comprising: detecting a first context change between a first and a second frame,
detecting a second context change between a third and a fourth frame, comparing
the time period between the first and the second context changes with a first
threshold value, and indicating said message in dependence on said comparison.
2. A method according to claim 1, characterized in that relevant data
related to the first and second context changes and data relating to the source
of the frame sequence are stored in a memory.
3. A method according to
claim 1, characterized in that a second message is indicated in dependence on
whether a third context change between said first and said fourth frame is
detected.
4. A method according to claim 1, characterized in that said
first context change is detected by measuring the energy difference between said
first and said second frames.
5. A method according to claim 1,
characterized in that said second context change is detected by measuring the
energy difference between said second and said third frames.
6. A method
according to claim 4, characterized in that the energy is measured by
calculating, for each frame point, the difference between the value of a frame
point in a first frame and the value of the corresponding frame point in a
second frame, calculating the square of the calculated difference, and forming
the sum of the calculated square values for all frame points.
7. A
method according to claim 1, characterized in that said first context change is
detected by measuring the energy in a first displaced frame difference (DFD),
and using the measured energy to calculate the second frame from the first
frame.
8. A method according to claim 1, characterized in that said
second context change is detected by measuring the energy in a second displaced
frame difference (DFD), and using the measured energy to calculate the fourth
frame from the third frame.
9. A method according to claim 7,
characterized by comparing the energy in the displaced frame difference with a
second threshold value, and indicating a context change in dependence on said
comparison.
10. A method according to claim 8, characterized by
comparing the energy in the displaced frame difference with a second threshold
value, and indicating a context change in dependence on said comparison.
11. A method according to claim 7, characterized in that the energy in
the displaced frame difference (DFD) is measured by calculating the square of
the value in each frame point in the displaced frame difference and forming the
sum of the calculated values for all frame points.
12. A method
according to claim 7, characterized in that the energy in the displaced frame
difference (DFD) is measured by calculating the absolute magnitude of the value
in each frame point in the displaced frame difference and forming the sum of the
calculated values for all frame points.
13. A method according to claim
1, characterized in that the first context change is indicated when an I-frame
in an MPEG-stream is detected.
14. A method according to claim 1,
characterized in that the second context change is indicated when an I-frame in
an MPEG-stream is detected.
15. A method according to claim 1,
characterized by comparing the second frame with a fifth frame stored in a frame
library, and indicating the first message in dependence on said comparison.
16. A method according to claim 2, characterized by storing in said
memory the frame sequence between the first and the second context change.
17. A method according to claim 2, characterized in that a user is able
to examine the contents of said memory.
18. A method according to claim
1, characterized in that said second frame and said third frame are one and the
same frame.
19. A system for automatically detecting subliminal messages
in a frame sequence, the system comprising: means for measuring context changes
between two frames in the frame sequence; means for initiating an alarm; means
for storing a frame sequence; means for calculating a time difference between
two context changes; means for comparing a measured time difference with a
threshold value; and means for initiating an alarm in response to the outcome of
said means for comparing.
Description
The present invention relates to a system and to a method for protecting
an observer from subliminal messages.
BACKGROUND OF THE INVENTION
Subliminal messages are messages that are sent in a manner such as to be
undetectable consciously by an observer. Subliminal messages are hidden
suggestions that can only be perceived by the subconscious. In video
communication, a subliminal message can be flashed so quickly that the viewer
will not be aware of having seen the message. The viewer can, nevertheless, be
influenced by the message content. Consider, for instance, the case of a
subliminal advertisement that is sent while the viewer is studying the latest
televised news from the stock market. The advertisement may inform the viewer
that ACME chocolate is good to eat, but is flashed so quickly that the viewer is
unaware that he/she has been subjected to an advertisement. Some viewers,
however, can be influenced subconsciously by the advertisement, and later feel
an unexplainable longing for ACME chocolate.
The ground-based
transmission of television channels are subject to ethical and legal constraints
that are aimed towards preventing the above type of advertising. However, it is
not possible to guarantee the prevention of the transmission of subliminal
messages in many of the international satellite-based television channels that
do not obey local laws and regulations. The protection of an observer from such
messages is more difficult to achieve in modern types of communications, such as
Internet and videotelephony, for instance. Subliminal messages can be hidden not
only in a video sequence, but also in still images, or what the observer
considers to be still images, and also in audio sequences.
Two mutually
sequential images of an image sequence are seldom exactly the same. The
fundamental concept of mediating movement with the aid of a plurality of
mutually sequential images is that each image will differ slightly from the
preceding image. When the images are shown at speed, this is perceived by the
eye as a movement and not as a presentation of individual images, by virtue of
the eye having a certain degree of inertia. In the majority of cases, only a
small part of the image frame is involved in the actual movement; compare a
walking person against a stationary background in this regard. This feature is
used for different types of image sequence compression, such as MPEG2, for
instance. MPEG2 saves space in the image sequence, by sending, among other
things, approximative information that describes those pixels that change.
However, this results in the introduction of errors in the image sequence,
making it necessary to synchronise the image at regular intervals. This is
achieved with a so-called I-image that contains all information necessary to
compile a complete image.
Image sequences also include a row of
different frames in order to enable a moving image to be transmitted in the most
effective manner possible. A frame contains image information that is presented
on a medium, possibly together with further frames, to form an image or picture.
For instance, an interlaced image is comprised of two frames. The term frame
will be used consistently throughout the following description. By frame is
meant information that is used to compile an image. A frame can itself include a
complete image, or solely parts of an image, or information from which an image
can be calculated An I-frame is a complete frame that includes image
information. Because an I-frame contains a great deal of information, it is
expensive to transfer. A new P-frame can be formed from an I-frame or from a
P-frame. A P-frame, (prediction frame) is formed by transferring to the receiver
side movement vectors and DFD (Displaced Frame Difference) related to the
preceding frame. The movement vectors describe how objects in the preceding
frame shall be moved to form the P-frame. When the new P-frame is formed, errors
will occur due to rounding-up, for instance. DFD describes how the calculated
P-frame differs from the original image. The difference between the values of
each pixel in the calculated frame and in the original frame can be calculated
with regard to black-white frames. A colour frame that uses RGB (Red, Green,
Blue) can be transformed to a form in which one portion consists of a luminance
part. The luminance part can be used to calculate the DFD, in this case. A
P-frame is more cost-effective than an I-frame, since movement vectors plus DFD
contain much less information than a corresponding I-frame would contain. Also
included are B-frames which are calculated from preceding and succeeding
P-frames.
The expression subliminal message is also used to describe a
code where a number of encrypted messages are encoded within the same set of
symbols. This has no relationship at all with the present invention.
Described in U.S. Pat. No. 5,151,788 is a system for identifying and
eliminating advertisements in and from a video signal, by detecting blank
images. The concept of this solution cannot be applied to subliminal messages,
because subliminal messages are not normally preceded by a blank image.
Described in FR 2,622,077 is a system for detecting discontinuities
between images, by analyzing an analogue video signal line-by-line. The concept
is not applicable to the present invention, since subliminal messages do not
differ from other signals when considered line-by-line.
SUMMARY OF THE
INVENTION
The present invention addresses the aforesaid problems, by
detecting subliminal messages and warning an observer of their presence.
The object of the present invention is thus to protect an observer
against subliminal messages.
The aforesaid problems are solved by the
present invention, by detecting subliminal messages and warning an observer of
their presence, by detecting a context change between two frames.
More
specifically, there is detected a first context change between two frames. When
a second context change occurs between a further two frames within a
predetermined time period, the frames accommodated within the two context
changes are defined as an subliminal message. When a subliminal message has been
detected, an alarm is sent to an observer.
A context change can be
defined as a major change in the content of a frame; c.f. a scene change, for
instance.
A frame point can be defined as a value in a point in an image
that together with other frame points compiles said image.
The present
invention provides the advantage of enabling subliminal messages to be detected
and stored for later analysis.
Another advantage is that an observer can
be protected against and warned of the presence of subliminal messages.
The invention will now be described in more detail with reference to
preferred embodiments thereof and also with reference to the accompanying
drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is an
overview of one embodiment according to the invention.
FIG. 2 is a
flowchart illustrating one embodiment of the invention.
FIG. 3 is a
flowchart illustrating another embodiment of the invention.
FIG. 4 is a
flowchart illustrating the detection of a context change in accordance with one
embodiment of the invention.
FIG. 5 is a flowchart illustrating the
detection of a context change according to another embodiment of the invention.
FIG. 6 is a flowchart illustrating the detection of a context change in
accordance with still another embodiment of the invention.
FIG. 7 is a
flowchart illustrating the detection of a subliminal message.
FIG. 8
illustrates a subliminal protection module.
DETAILED DESCRIPTION OF
PREFERRED EMBODIMENTS
FIG. 1 is an overview of one embodiment of the
invention. Reference numeral 101 identifies an observer or viewer watching a
film on a television 102. Although the term film and television are used in
describing this embodiment, it will be understood that equivalent terms can be
used instead, for instance such terms as MPEG-sequence and data terminal. The
reference numeral 111 identifies a frame sequence sent to the television 102
from a source 110. The sequence of frames 111 arrives at the television 102 via
an SMP-module 112 (Subliminal Message Protection). The SMP-module may
alternatively be integrated with the video decoder. The source 110 may, for
instance, be a cable-TV distributor, an SP (Service Provider) or a computer
connected to Internet or Intranet. FIG. 1 shows part of a frame sequence 111,
where reference 103 identifies a frame in the normal sequence. Reference 104
also identifies a frame in the normal sequence, although in the illustrated case
the frame 104 constitutes the last frame that occurs in the normal sequence
prior to the occurrence of a context change 105. A context change can be defined
as a major change in the content of a frame; c.f. a scene change for instance.
The context change 105 is followed by a series of frames which together
constitute a subliminal message 106. The subliminal message 106 may be comprised
of solely one frame or of several mutually sequential frames. Reference 107
identifies a context change which terminates the subliminal message and the
normal frame sequence reappears. Reference 108 identifies the first frame in the
normal frame sequence, while reference 109 identifies the next following frame.
The SMP-module 112 detects the context changes 105 and 107. As soon as the
context changes 105 and 107 occur within a specified time interval, an alarm is
generated and the subliminal message 106 is stored and can be played back by the
observer 101.
FIG. 2 is a flowchart illustrating one embodiment of the
invention. Reference 205 identifies a frame sequence. Reference CC1 identifies a
context change between the normal frame sequence N and those frames that
constitute the subliminal message S. Reference CC2 identifies a context change
between the subliminal message S and the normal frame sequence N. Each frame
that arrives at an SMP-module (not shown) is compared with the last frame to
arrive, and context changes are detected, in accordance with box 201. The time
at which the two latest context changes occurred is saved. The time difference
between the latest two context changes to take place is calculated in accordance
with box 202. When the time difference is smaller than a threshold value Ts, a
user alarm 203 is triggered and the image frozen, in accordance with box 204.
The observer is then able to ascertain whether or not he/she has been subjected
to a subliminal message and, if so, the nature of the message.
FIG. 3 is
a flowchart illustrating another embodiment of the invention. Reference 301
identifies a frame sequence arriving at an SMP-module (not shown). Reference CC1
identifies a context change in the frame sequence. Reference N1 identifies the
last frame in the normal frame sequence, while reference S1 identifies the first
frame in the subliminal message. Reference S2 identifies the last frame in the
subliminal message and reference CC2 identifies a context change between S2 and
N2, where N2 identifies the first frame in the normal sequence after the context
change CC2. The SMP-module (not shown) functions to detect context changes, and
the time at which these changes occur is saved together with the frames N1, N2,
S1 and S2, in accordance with box 302. If the time difference between the latest
two context changes CC1 and CC2 is smaller than a given threshold value Ts, box
303, a preliminary alarm is triggered and relevant data logged, e.g. the
subliminal message source, the message arrival time, and so on, in accordance
with box 304. A test is then run to ascertain whether or not a context change
exists between frames N1 and N2. If no context change exists between said
frames, an alarm is triggered (box 306) and the frame sequence frozen (box 307).
The observer is now able to evaluate consciously the context change that has
occurred, through the medium of the frozen frames and the logging activity that
has ensued.
Those occasions on which the entire frame has been
drastically changed, such as in the case of a scene change, can be mediated with
an I-frame in the frame sequence. When the transmission of a subliminal message
is commenced, there will occur a scene change that causes a major part of the
frame to be changed between two mutually sequential frames. Thus, a context
change can occur when the receiver receives an I-frame. When two I-frames are
received in succession within a short space of time, the transmission of a
subliminal message can be suspected.
FIG. 4 is a flowchart that
illustrates the detection of changes with the aid of I-frames in an
MPEG-sequence. Reference 401 identifies a frame sequence that arrives at an
SMP-module (not shown). The SMP-unit receives a frame, box 402, and ascertains
whether or not the frame received is an I-frame, box 403. The receipt of an
I-frame indicates a context change, box 404.
FIG. 5 is a flowchart that
illustrates the detection of a context change, by numerically calculating a
value of the change between two frames. The reference 501 identifies a frame
sequence arriving at an SMP-unit (not shown). The SMP-unit (not shown) receives
a frame N.sub.i, box 502. The frame N.sub.i is stored in a memory L.sub.2. Prior
to this, the value of L.sub.2 is stored in a memory L.sub.1, box 503. A value E
of the difference between the frames is then calculated, by summating an energy
measurement of the difference between corresponding frame points in the frames
L.sub.1 and L.sub.2, box 504. This energy measurement may, for instance, be
x.sup.2, which would give the following formula:
E=.SIGMA.(I.sub.s
-I'.sub.s).sup.2
s=all pixels
where I.sub.s is the value of the
frame point s in the frame L.sub.2, and I'.sub.s is the value of the frame point
s in the frame L.sub.1. A context change is indicated when E is greater than a
threshold value T.sub.e, in accordance with boxes 506 and 506 respectively.
As illustrated in FIG. 6, a context change between two P-frames can be
detected in a manner similar to that described above, by measuring the energy in
the DFD. In FIG. 6, the reference numeral 601 identifies a frame sequence. The
energy is calculated, box 603, for each DFD received, box 602. If the amount of
energy contained by the DFD is greater than a threshold value 604, this
indicates that a context change has taken place, box 605.
The SMP may
include a library function that contains data relating to known subliminal
messages, as shown in FIG. 7. The reference numeral 701 identifies a frame
sequence. Each frame received, box 707, is compared with the frames stored in
the library, box 703, and when sufficient similarity is noted, box 704, a user
alarm is triggered, box 705. This comparison may be carried out by filtering
each frame, so as to present a number of characteristic features. These
characteristic features are then compared with the features stored in the
library function. One advantage with this procedure is that computer power and
memory space are saved.
FIG. 8 illustrates in greater detail an
SMP-module 802 connected to a monitor 801. A frame sequence arrives at the
SMP-unit 803. The frames pass a system 807 which functions to detect context
changes. The system 807 includes a part 804 whose function is to measure the
energy content of a frame, a part whose function is to compare the energy value
with a threshold value 808, and a part whose function is to initiate an alarm.
The SMP also includes means for storing a stream or sequence of frames 806.
It will be understood that the invention is not restricted to the
aforedescribed and illustrated exemplifying embodiments thereof, and that
modifications can be made within the scope of the following claims.
* * * * *
Top
| United States Patent |
6,292,688 |
| Patton |
September 18, 2001 |
Method and apparatus for analyzing neurological response to
emotion-inducing stimuli
Abstract
A method of determining the extent of the emotional response of a test
subject to stimului having a time-varying visual content, for example, an
advertising presentation. The test subject is positioned to observe the
presentation for a given duration, and a path of communication is established
between the subject and a brain wave detector/analyzer. The intensity component
of each of at least two different brain wave frequencies is measured during the
exposure, and each frequency is associated with a particular emotion. While the
subject views the presentation, periodic variations in the intensity component
of the brain waves of each of the particular frequencies selected is measured.
The change rates in the intensity at regular periods during the duration are
also measured. The intensity change rates are then used to construct a graph of
plural coordinate points, and these coordinate points graphically establish the
composite emotional reaction of the subject as the presentation continues.
| Inventors: |
Patton; Richard E. (Colorado Springs,
CO) |
| Assignee: |
Advanced Neurotechnologies, Inc.
(Colorado Springs, CO) |
| Appl. No.: |
608440 |
| Filed: |
February 28, 1996 |
| Current U.S. Class: |
600/544; 600/300; 600/545
|
| Intern'l Class: |
A61B 005/04 |
| Field of Search: |
128/731,732,630 600/544,545,300
|
References Cited
U.S. Patent Documents
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Aug., 1992 |
Duffy |
128/731. |
| 4649482 |
Mar., 1987 |
Raviv et al. |
128/731. |
| 4736307 |
Apr., 1988 |
Salb |
128/731. |
| 4744029 |
May., 1988 |
Raviv et al. |
128/731. |
| 4789235 |
Dec., 1988 |
Borah et al. |
|
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Dec., 1988 |
Cohen. |
|
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Mar., 1989 |
Duffy |
128/731. |
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Aug., 1989 |
Trivedi et al. |
128/731. |
| 4955388 |
Sep., 1990 |
Silberstein. |
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Jun., 1991 |
Ayers. |
|
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May., 1992 |
Rossenfeld. |
|
| 5137027 |
Aug., 1992 |
Rosenfeld. |
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Jul., 1993 |
Leuchter et al. |
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Schmidt et al. |
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Schmidt et al. |
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Hudspeth. |
|
Primary
Examiner: Peffley; Michael
Attorney, Agent or Firm: Vedder Price
Kaufman & Kammholz
Claims
What is claimed is:
1. A method of determining the extent of the
emotional response of a test subject to stimuli in the form of a presentation
having at least a time-varying visual content, said method comprising preparing
a presentation having stimuli in the form of a time-varying visual content,
positioning at least one test subject to observe said presentation including
said stimuli for a given duration, establishing a path of communication between
said at least one subject and a brain wave detector/analyzer capable of
measuring at least an intensity component of each of at least two different
brain wave frequencies, each of which is associated with a base emotion,
permitting said at least one subject to view said presentation, recording
periodic variations in said intensity component of said brain waves at each of
the particular frequencies selected, recording the change rates in each of said
intensity components periodically during said duration of the presentation, and
using said intensity change rate data to construct a graph comprised of plural
coordinate points each having a component along each of two axes, with all of
said coordinate points graphically establishing the composite emotional state of
said subject to said presentation.
2. A method of determining a
correlation between a composite emotional state desired to be imparted to a test
subject by making an audio visual presentation to said subject and the emotional
state actually induced in said subject by making said presentation, said method
comprising identifying at least two basic emotion scales, including a
pleasure/displeasure scale and an arousal/indifference scale, determining an
electroencephalographic brain wave frequency associated with each of said
scales, making an audio/visual presentation to at least one test subject while
said subject is connected to a brain wave detector/analyzer associated with an
electroencephalographic brain wave pickup, noting a variation from time to time
in an amplitude of brain waves at each characteristic frequency during the
presentation, recording the change rates and directions of said amplitudes at a
plurality of intervals during said presentation, and thereafter, using a plot of
said amplitude change rates, creating a graph whose points represent coordinate
points derived from said changes along a given axis for each of two basic
emotion scales, said coordinate points thereby representing on a circumplex
display the emotional states of the test subject from time to time.
3. A
method of determining whether an advertising presentation affects a test subject
exposed to said presentation, said method comprising presenting advertising
material having a given content to a subject by way of an audio/visual
presentation; selecting at least two frequencies, each characteristic of a
measurable base emotion in a human subject and recording the intensity of an
electroencephalographic signals having values generated by the subject over a
number of sampling intervals during viewing of the presentation, by the subject,
recording said values and change rates of said values on a plurality of scales,
each corresponding to one of the selected frequencies, graphically determining a
composite emotional state of said subject for each sub-interval of a plurality
of sub-intervals wherein said presentation is being made, subsequently
presenting to the subject advertising material having a content that is
different from but is thematically related to the original advertising material;
and subsequently recording and analyzing the emotional state of the subject
subsequent to the presentation of the thematically related material during a
time following said second presentation when portions only of said original
presentation are brought to the attention of said subject.
4. A method
of altering an advertising presentation having a given content, said method
comprising selecting at least one test subject, placing the test subject in
communication with an electroencephalographic pick up and brain wave
detector/analyzer capable of recording and analyzing spectral data associated
with the subject, constructing a composite emotional state profile of the
subject using variations of at least two measurable base emotions in the
subject, including the emotions of pleasure and arousal, determining whether the
composite emotional state of the test subject corresponds to that intended to be
imparted by the advertising presentation; noting where the subject has failed to
attain the desired emotional state; revising the content of the advertising
message in part and retesting the subject using the same methods to determine
whether such content changes have succeeded in altering the composite emotional
state of said test subject.
5. A method of determining the extent of an
emotional response of a test subject to an advertising presentation having
audio/visual content, said method comprising preparing a presentation having a
time-varying audio/visual content and intended to elicit a particular overall
emotional response in an audience to whom viewing said presentation will
ultimately be made, positioning at least one test subject in a position to
observe said presentation for a given duration, establishing a path of
communication between said at least one subject and an electroencephalographic
brain wave detector and a brain wave analyzer capable of measuring the intensity
of brain wave signals of two different frequencies, a first frequency associated
with the emotion of pleasure and a second frequency associated with the base
emotion of arousal, permitting said at least one subject to view said
presentation and recording the absolute values of brain wave intensity at
plurality of intervals during the time when said subject is viewing said
presentation, thereby subdividing said presentation into a plurality of sub
intervals, thereafter determining the change of intensity and intensity change
rates of both selected brain wave frequencies, using the changes of intensity of
each point relative to a preceding point to establish values for each of said
sub intervals, creating a two-axis, pleasure v. arousal graph having a plurality
of coordinate points each representing a pair of the marginal values, one taken
from each of said pleasure and arousal scales, and thereafter graphically
determining the emotional state of the test subject at each sub interval of the
presentation, and an emotional history of the subject during the presentation,
and comparing the achieved emotional response of the test subject to the
intended response to determine whether changes in the content of the
presentation are indicated so as to increase the likelihood that the audience
intended to view the presentation will display the intended emotional response.
6. A method as defined in claim 5, wherein said at least one test
subject comprises a plurality of test subjects.
7. A method as defined
in claim 5, wherein said at least one test subject comprises at least 10 test
subjects, and wherein an emotional history of said subjects is determined by
statistically analyzing all of said test subjects as a group.
8. A
method as defined in claim 5, which further includes measuring the intensity of
brain wave signals at a third frequency, said third frequency being associated
with dominance, and which further includes creating two additional two-axis
graphs, each of said graphs having four quadrants one comparing pleasure and
dominance and the other comparing arousal and dominance, and said method also
including determining said composite emotional state of said test subject by
noting the quadrant in which coordinate points are located and comparing such
coordinate points with a predetermined description of the content of such
quadrant.
9. A method of determining the extent of an emotional response
of a test subject to an advertising presentation, said method comprising
preparing a presentation having a time-varying content and intended to elicit a
particular overall emotional response in an audience to whom viewing said
presentation will ultimately be made, positioning at least one test subject
capable of capable of undergoing individual emotional responses each represented
by a particular frequency and intensity in a position to observe said
presentation for a given duration, establishing a path of communication between
said at least one subject and an electroencephalographic brain wave detector and
a brain wave analyzer capable of measuring an intensity characteristic of brain
wave signals of a plurality of substantially exact but different frequencies,
each of said frequencies being associated with a predetermined base emotion,
permitting said at least one subject to view said presentation and recording the
absolute values of said brain wave intensity characteristic at a plurality of
intervals during said duration when said subject is viewing said presentation,
thereby subdividing said duration into a plurality of individual time segments,
thereafter determining the intensity characteristic changes and intensity
characteristic change rates of said plurality of brain wave frequencies, using
the changes of said intensity characteristic of each point relative to a
preceding point to establish marginal values for each of said time segments,
creating at least one two-axis graph, said graph having axes corresponding to
two of said base emotions and including a plurality of coordinate points each
representing a pair of the marginal values taken from a selected emotion scale,
thereafter graphically determining the composite emotional state of the test
subject at each segment of the presentation, and comparing the achieved
emotional response of the test subject to the response intended to be achieved
to determine whether changes in the content of the presentation are indicated so
as to increase the likelihood that the audience intended to view the
presentation will display the intended emotional response.
10. A method
as defined in claim 1, wherein said advertising presentation is a television
commercial.
11. A method as defined in claim 1, wherein said advertising
presentation is an audio presentation.
12. A method as defined in claim
1, wherein said at least one test subject comprises a plurality of test
subjects.
13. A method as defined in claim 1, wherein said at least one
test subject comprises at least 10 test subjects.
14. A method as
defined in claim 13, which further includes applying statistical analysis to the
results of the test subjects.
15. A method as defined in claim 13,
wherein a determination of the emotional state of each of said test subjects is
made by determining the number and duration of quadrant visits of each of said
subjects without precisely determining the emotional state of each of said test
subjects.
16. A method as defined in claim 1, wherein said intensity
characteristic of said brain wave signals comprises the amplitude of said brain
wave signals.
17. A method as defined in claim 1, wherein said plurality
of frequencies includes frequencies of 8 Hz, 16 Hz, and 26 Hz.
18. A
method as defined in claim 1, wherein said predetermined base emotions are
pleasure and arousal.
19. A method as defined in claim 1, wherein said
plurality of different frequencies includes five frequencies, the base emotions
relating to said frequencies being pleasure, arousal, dominance, comprehension
and pictorial comprehension.
20. A method as defined in claim 1, wherein
each of said individual time segments comprises a segment of not more than two
seconds duration.
21. A method as defined in claim 1, wherein said
presentation has a duration of from about 15 seconds to about 1 minute.
22. A method as defined in claim 1, which further includes determining
the emotional response of the test subject during presentation and comparing
said emotional response of the test subject to the content of the presentation
as a method of further analyzing said presentation.
Description
BACKGROUND OF THE INVENTION
The present invention relates
generally to methods and apparatus for neurological testing, and more
particularly, to methods and apparatus for determining the emotional state of an
individual over the period of time during which that individual is being exposed
to time-varying stimuli. While in one respect the invention applies to
determining the neurological, psychological, or emotional response of an
individual to test stimuli, in many instances, the invention is applicable to
using individuals to test a program containing certain stimuli, in order to
determine whether such a program will subsequently create favorable responses in
other individuals of similar sociocultural-economic makeup.
One of the
most practical applications of the method and apparatus with which the invention
is presently concerned is that of consumer response testing. Accordingly, this
aspect of the method will be discussed immediately herein, while a discussion of
other applications and purposes implicit in the invention will be set out
elsewhere herein.
In the United States, and elsewhere throughout the
world, advertising is heavily used to promote consumer, commercial and
industrial products. It is almost universally accepted that, as between or among
products which are generally similar to one another in content, price, or
quality, successful advertising can help a particular product achieve much
greater market penetration and financial success than an otherwise similar
product. Advertising, and particularly consumer advertising, although a
multi-billion dollar industry in the United States alone, is an area wherein
workers find it extremely difficult to create and reproduce what prove to be
consistently successful advertising campaigns, themes, or other materials. It is
likewise accepted that while it is often easy to predict that response to a
particular proposed advertisement or campaign will be unfavorable, it is not
known how to create individual advertisements and/or campaigns which can
virtually be assured of success on a consistent basis.
Moreover, while
it is not always difficult to discover how to make advertising which may simply
interest or amuse potential consumers, or to create advertising that consumers
will remember, it is often quite another thing to create an advertisement or
campaign which succeeds in actually motivating potential consumers to become
actual consumers. There are numberless instances known to the advertising
community wherein advertising for a particular product is well recognized, is
associated with the product and creates a lasting and favorable impression on
the consumer as regards the manner in which the advertisement is presented. Yet,
as far as can be accurately measured, many such ads fail to impel viewers to use
more of such product, or favor it over that of a competitor.
The
advertising industry has also recognized that an advertisement must serve the
functions referred to above and that this is normally done in individual stages.
Thus, the agencies realize that the creative message must attract the user in
some way, and preferably, convey a message or impression about the product as
well as contain a command or "call to action." However, the particular emotion
required to secure attention may defeat the purpose of the message or compromise
the call to action portion. Likewise, a part of the message, in an attempt to be
clever, may offend some viewers or, in an attempt to gain attention, may appear
more frivolous than intended.
Hence, it is very difficult on a
prospective basis to predict whether a viewer will see a commercial as
imaginative and clever on the one hand or frivolous and incredible on the other,
when the differences in such presentation are very slight. Similarly, an overly
detailed message may appear to be too clinical or perhaps worse, condescending,
while another message may be non-offensive but also non-informing. The
differences in comprehensional and emotional states of advertising material
viewers may be slight but extremely important.
Hence, among all the
possible advertisements that might be produced in the hopes of generating a
successful consumer response, even where a large number of efforts are summarily
dismissed or weeded out, the persons preparing the advertising and the companies
using the advertising for promotional purposes simply cannot be sure within
narrow limits as to whether particular advertising material will be a success in
the marketplace. Accordingly, it is common to find that long after decisions are
made and expenditures incurred in pursuit of presenting a particular
advertisement (or theme or campaign of advertisements), that such efforts have
simply not been successful, in that the campaign failed to produce sales in
amounts proportionate to the expenditure of effort and money.
It is
believed that an ideal advertisement is one which can be comprehended by the
viewer or listener, which contains an inherently credible message, and which
contains an imperative or call to action which will stimulate the viewer or
listener to purchase the product in question. The advertising industry has for
decades accepted the principle that a simple presentation of an advertising
message in cold, hard, clear and logical terms is usually insufficient to induce
a prospective purchaser to buy a particular product.
Even if viewers
were highly analytical, (and it is accepted that most consumers are not), there
is still the problem of differentiation between products whose characteristics
are either highly subjective or whose quantitative differences are very minute
vis-a-vis those of a competitor. Thus, the flavor of a beer or a hamburger, or
the appearance of an article of clothing, is simply incapable of being
quantified and presented in analytical terms. Even if such were the case, the
question of motivation to buy a selected product would still remain.
Consequently, it has come to be accepted that in a great majority of
cases, with a few possible exceptions not pertinent here, the decision to buy
products is an emotional one in one sense or another. The presence of such
emotion does not imply that the choice is irrational, but merely that it meets a
need that the subject perceives himself to have, or will have, at the time of
purchase. Whether the emotional response is one of self-satisfaction, one of
belief that an intelligent choice has been made or that the choice will create a
favorable appearance, image or other response in the buyer is not particularly
important. According to the invention, it is believed that discovering and
qualitatively and quantitatively analyzing the actual emotional response of a
subject is the key to correlation between an advertising presentation and a
successful sale of the product.
Referring again to the subject of
advertising response, it would be ideal if people preparing advertisements were
able to put themselves in the shoes, so to speak, of the particular customer.
However, while certain advertising agencies are able to use the talents of
creative personnel who are successful more often than not, a high degree of
correspondence between choosing and presenting a particular ad and achieving
product sales is simply not available on a consistent basis.
Of course,
for many years, efforts have been made to determine consumer reactions or
consumer response to advertising by different methods of obtaining "feedback."
These include many forms of interviewing or testing consumers, either
individually or in groups. Programs which are commonly used consist of "focus
groups" made up of subjects who are shown different materials and asked about
their response to the materials. Other programs comprise telephone interviews
with members of a selected group or universe. These efforts continue, but the
results they obtain are often questionable in terms of value to the advertiser.
The industry, having accepted that the word of a person creating an ad
is insufficient to insure success, and knowing that a product proprietor does
not consistently hold the key to identifying and pursuing advertising successes,
has relied significantly on focus groups and questionnaires, those research
techniques, including the use of reaction surveys, which are now in common use.
The answers of persons who are questioned during response testing,
however, are notoriously unreliable as an indicator of their true emotions. For
years, workers in the field have realized that, for any number of reasons, test
subjects tend not to recall, or to be indirect, evasive or simply inaccurate in
describing their emotional response to a particular stimulus. Thus, even if
these subjects were able to recall accurately their emotional state at the time
of perceiving stimuli, the likelihood that they could recall and identify an
exact emotional state or set of feelings, particularly where the emotions change
rapidly, is very unlikely.
This is thought to be attributable to a
number of causes, including inadequate vocabulary and possible protection of the
ego of the test subject vis-a-vis the tester. Thus, many test subjects are
reluctant to disclose that they are more emotional than seems prudent,
particularly when disclosing such an emotional state to a virtual stranger. More
important than the vagaries of recollection and characterization of emotions at
a particular time is the comparatively recent realization that during an
advertising presentation, (for example, a television commercial lasting 15 to 30
seconds), the subject undergoes a large number of emotional state changes.
Therefore, asking the test subject to recall each such state and its comparative
intensity is simply asking the impossible.
According to the present
invention, tests have shown that a subject might undergo as many as 5, 10 or
even 15 changes in emotional response while watching a commercial that lasts
only 15 to 30 seconds. Because emotional states vary, and change with great
rapidity in intensity and/or polarity, (or simply disappear altogether), it has
been realized that a higher quality of emotional states analysis is required for
response testing to achieve maximum effectiveness.
According to the
present invention, it is believed that if a second-by-second recording could be
made of the emotional state of a viewer of a television commercial, and if it
could be shown how such emotional changes correspond to the exact subject being
presented at any one increment of time, successful or improved commercials could
be created with regularity. Thus, and referring to the previous discussion, if a
particular subject were to report that he were "turned off" by a particular
commercial, then a worker might consider that the commercial was a failure.
However, it is at least possible if not likely that certain features of that
exact same commercial might have had strong attraction for the viewer, and it
was another aspect or portion of that same commercial that "turned off" the
subject. If this were actually the case, then the attractive parts of any given
presentation could be retained and unsatisfactory portions could be eliminated
or modified. By the same token, subject matter creating a strong positive
response could be utilized to the greatest possible extent and could be repeated
and/or incorporated in other materials.
It has been established through
medical research, including that carried out by the Naval Aerospace Medical
Research Laboratory, that EEG recordings reflect the fact and manner of
information processing by an individual in a general or global sense. Thoughts,
feelings, perceptions, and instructions all are processed in the brain as
information, the reflection of which processing is detectable using EEG methods.
According to now accepted principles, the electrical activity incident
to brain function can be detected and measured. Electroencephalography ("EEG")
is the science of measuring brain waves. Using research information which
correlates brain wave activity of a particular frequency and character to a
particular emotion makes it possible to discriminate among polar opposite
emotions as well as closely allied emotions. In the present context, the primary
emotions (and their polar opposites) with which the invention is concerned are
those of pleasure, arousal, dominance, abstract comprehension and pictorial
comprehension.
The emotion of pleasure is self-explanatory and relates
to enjoyment of what is being perceived. Abstract and pictorial comprehension
are essentially self-explanatory. Arousal refers to an awakening of interest in
the subject matter and dominance, or its polar opposite, submissiveness, refers
to receptivity or openness to ideas or suggestions. Thus, a person whose
emotions are in a dominant state is not open to suggestion, and a person in a
low state of arousal lacks interest in an idea.
Referring to the
mechanics of measuring emotion, the invention utilizes what is termed a
circumplex model for correlating neurophysiological manifestations to emotions.
The circumplex model has a pair of orthogonal axes intersecting at an origin.
The emotions are displayed as points arranged in a circle about the origin, with
diametrically opposed points representing polar opposite emotions and adjacently
displayed points representing emotions that differ from each other more by
shading than by character. Graphs are made by plotting positions on the
circumplex and the character of the subject emotion is established by
mathematical modeling ("non-linear analysis") based on brain wave frequency and
intensity.
Inasmuch as an important aspect of the invention concerns the
emotional changes undergone by the subject in response to presentation and
detection of stimuli, the graphical or mathematical models are utilized to
establish emotional conditions at various times and track the history of the
emotional changes in relation to the stimuli. These methods then enable a
comparison to be made between presented subject matter and a true, objective
emotional response in the test subject. In general, this "non-linear dynamic"
method establishes the relationship or linkage between EEG data and brain
function, and hence, emotion. Research workers can convert data taken during
observation of stimuli by a subject into an accurate, second-by-second record of
the emotional response of the test subject to the stimuli being presented. While
the manner of analysis will be described in greater detail, the invention has
been successfully practiced by measuring the amplitudes of EEG waves at up to
five individual frequencies, including 8 Hz (cycles per second), 13 Hz, 16 Hz,
18 Hz and 26 Hz. At each given frequency, the amplitude of the signal is
indicative of the strength of a particular emotional component.
Comparing the values of a given component on one scale to the value of a
component taken on another scale enables the tester to establish an accurate,
all-around emotional state at a given instant. The general state determined by
comparing two values is then refined into an exact emotional profile using
comparisons of other values as auxiliary or follow-on steps. The invention holds
out the promise of correlating these measurements of emotional intensity and
characterization to a series of exactly defined emotions and, equally important,
the changes and change rates in these emotions as the subject is exposed to
stimuli, typically one or more audio-visual presentations. These changes and
rates are sometimes called "composite emotional forces."
In view of the
failure of the prior art to provide an effective method of determining the
emotional response of a test subject of the content of time-varying stimuli, it
is an object of the present invention to provide a method and apparatus for this
purpose.
Another object of the invention is to provide a test method
which will enable a correlation to be established between the actual emotional
state of a subject being measured and the content of a message or other stimulus
being presented to the subject at any given time interval within the
presentation.
Yet another object of the invention is to provide an
improved method and apparatus for analyzing the effectiveness of actual or
proposed advertising copy or other presentational material.
A further
object of the invention is to provide a method for enabling emotions and
emotional changes and change rates in a test subject to be determined by
directly measuring several components of the emotion and plotting the components
to characterize the emotion in an accurate way.
A still further object
of the invention is to provide a method of charting a sequence of emotional
response signals in graphically visible form so as to facilitate analysis of an
overall emotional response to predetermined stimuli.
An additional
object of the invention is to provide a method of classifying the acceptability
of advertising content by predetermining its emotional impact on test subjects
before determining the final form which such advertising will take.
Another object of the invention is to utilize a method of direct testing
of emotional components in selected individuals as a way of measuring the
anticipated response to a given advertisement by individuals in the general
population, and hence to greatly increase the predictability that such
advertisements will succeed.
Yet another object of the invention is to
provide a method that will minimize or eliminate waste of advertising by
preventing advertisers from presenting ads that are unlikely to succeed, based
on predictions using direct emotional response test subjects.
A further
object of the invention is to provide a series of correlational tools to
associate individual emotional response components, both in character and
intensity, with particular brain wave activities for the purpose of accurate
emotional response testing.
The invention achieves the foregoing and
other objects and advantages by positioning a test subject to observe the
selected stimuli for a given duration, establishing a path of communication
between the subject and a brain wave detector/analyzer, determining at least two
frequencies at which brain waves corresponding to particular emotional component
intended to be analyzed are generated, presenting stimuli to a test subject,
recording the amplitudes of brain waves at particular frequencies and thereafter
comparing the amplitude changes in the different brain wave frequency bands,
over the duration of the presentation, and thereby determining the overall and
particular emotional responses of the test subject to one or more of the various
individual portions of the presentation containing the stimuli.
The
invention also achieves its objects and advantages by providing a method of
emotional analysis that includes determining which one or more emotional scales
are important to the subject matter of a test or other analysis, determining the
brain wave frequencies which characterize such one or more emotional scales and
wherein the brain waves vary in intensity in relation to the degree of emotional
response of a subject to input stimuli in the form of a given presentation,
exposing the subject to a presentation having a particular, predetermined
content, noting the ongoing variations in intensity of the brain waves of the
subject at each of at least two measured frequencies, and thereafter calculating
a characteristic actual multiscalar response of the individual to the content of
the presentation for analyzing the response of the subject during or after a
given presentation.
The manner in which the foregoing and other objects
and advantages of the invention are achieved in practice will become more
clearly apparent when reference is made to the following detailed description of
the preferred embodiments of the invention set forth by way of example and shown
in the accompanying drawings, charts and appendices wherein like reference
numbers or legends indicate corresponding parts throughout.
BRIEF
DESCRIPTION OF THE DRAWINGS
FIG. 1 is a schematic view of a part of the
apparatus of the invention, showing the manner of acquiring and processing brain
wave signals from a subject whose emotions are to be measured;
FIG. 2 is
a graphic representation illustrating what is termed a circumplex of emotions,
arranged about a graphic origin;
FIG. 3 is a plot of the marginal values
of the emotion of pleasure (a frequency of 8 Hz) detected in a subject over a 10
second period, the values comprising such data being processable in accordance
with the present invention;
FIG. 4 is a plot of the marginal values of
the emotional state of arousal over the same 10 second time period, taken at 16
Hz and being processable in accordance with the invention;
FIG. 5 is a
plot of the composite emotional force of the emotions taken at the same time and
from the same subject from whom data were taken as reflected in FIGS. 3 and 4,
with the plot of FIG. 5 representing the algebraic product of the values taken
from the charts of FIGS. 3 and 4; and
FIG. 6 is a so-called phase plot
showing the development of various emotions and emotional intensity over the
same 10 second time period depicted in FIGS. 3-5, such plot corresponding to a
graphic circumplex of emotions.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
OF THE INVENTION
Before referring to the particular form of data
developed by the use of the inventive method, and the methods of displaying and
analyzing such data, a brief description will be given of a typical
electroencephalographic ("EEG") brain wave detector and analyzer of the type
used with the invention. Thus, referring now to FIG. 1, there is shown in
schematic form a detector-analyzer apparatus generally designated 10 of the
invention positioned with pick up or test points positioned on the head portion
generally designated 12 of a test subject.
According to the invention,
left and right hand test points 14, 16 are selected, one on either side of the
midline 18 of the scalp of the subject 12. The head is fitted with cup-type
electrodes coated with an electrically conductive gel, as is conventional and
known to those skilled in the art.
An electrical reference connection is
selected, in this case on the right side ear lobe 20. Further in accordance with
the invention, an operational amplifier receives and amplifies EEG signals that
are transformed, analyzed and recorded and/or displayed. Accordingly, the output
from one scalp point 14 and from the reference point are sent to the input
terminals of a first operational amplifier 22 forming part of an operational
amplifier bank 24. A second operational amplifier 26 receives signals from the
other scalp point 16 and the reference 20. Each amplifier has a common feedback
connection 30 which is grounded, as at 32.
The respective outputs 34, 36
of the amplifiers 22, 26 are fed to individual, high-gain biologic amplifiers
38, 40 within a biologic amplifier block 42, typically possessing a gain of
50,000 to 200,000 with suitable bandpass filters enabling signals of 0.3 to 45
Hz to be passed and the remainder to be blocked.
The respective outputs
of the biologic amplifiers 38, 40 are passed to analog-to-digital (A/D)
converters 46, 48 which are interfaced with a digital microcomputer such as a
microcomputer made by Commodore or IBM, for example. The output signals emerging
from the converters 46, 48 are seen in lines 50, 52.
Frequency
information is calculated using transforms such as Fast Fourier Transforms
("FFT") or Hartley or Wavelet transforms. The presently preferred transforms are
Wavelet transforms which minimize the informational loss sometimes associated
with FFT transforms.
With the computer 58 being properly programmed by
the operator, displays of and/or a recording can be made of the intensity or
amplitude of ongoing brain wave activity at each of five selected frequencies,
the reasons for the selection of which are discussed herein.
Bearing in
mind that the inventive concept relates to making and refining electrical
measurements that are indicative of emotional states, reference will now be made
to classifications of various emotions in a manner whereby the identity of the
emotion is determined by analyzing a series of graphs or charts having geometric
characteristics. The invention uses an arrangement of the representation of
various emotions in a form which is useful from the standpoint of creating
models or representations for purposes of analysis.
Referring now to
FIG. 2. for example, there is shown what is termed a "Circumplex of Emotions."
In the expression "circumplex" as used herein simply means a graph,
chart or the like wherein emotions are displayed around a center point or
origin, and lie along or between two orthogonally arranged axes. A particular
emotion is given a position on the graph in keeping with the extent to which it
is influenced by the presence of one other emotion. The axes denote polarity, in
that opposite positions on the graph show generally opposite emotions. Moreover,
there are two axes because the graph compares intensity on two scales
simultaneously. In the case of FIG. 2, the X-axis shows the emotions of
pleasure-displeasure, or pleasure/sadness, while the Y-axis denotes arousal or
alarm and its polar opposite, sleepy, tired or bored.
The expression
"multidimensional scaling" as applied to FIG. 2 simply means that the pleasure
(or other) scale is compared to the arousal (or other) scale, and the extent to
which both emotions are present or absent will graphically determine where the
resultant data point is positioned on the graph. FIG. 2 is sometimes referred to
as the Mehrabian-Russel Paradigm.
Bearing in mind that each primary
emotion has a polar opposite, and that the amplitude of brain waves at any
particular frequency is never zero or less than zero, the polar opposite of any
particular primary or tested-for emotion is indicated by minimal (or zero)
amplitude. For graphic purposes, therefore, the origin is a starting or
"neutral" point that is usually a certain number of units above zero, i.e.,
halfway between zero and the maximum anticipated attainable value. The amplitude
used in these graphs and charts therefore represents the degree to which the
emotion in question exceeds or falls below a neutral level.
The value in
relation to the neutral point or reference represents the intensity of the
emotion. According to the invention, because an overall emotional state is a
composite of many factors, numerous charts are made for a final graphic
non-linear analysis. This is done by comparing readings on one scale to readings
on another scale. Where a more complex profile is desired, several scales are
used. In some cases, it is desired to use as many as all possible combinations
of those scales, taken two at a time. For example, the amplitude at a given
frequency representing one emotional scale is plotted against the amplitude at
another frequency representing another scale. Using pleasure and arousal as
examples, pleasure intensity at a given time is compared to arousal intensity at
that time. Then, pleasure and dominance are used, etc. In many, if not most
cases, readings are made at frequent intervals, for example, just one or two
seconds apart. In other cases, as amplified below, longer intervals or epochs
are selected. The use of the computer permits tracking and recording of five
frequencies simultaneously.
Using the two selected frequencies of 8 Hz
and 16 Hz as corresponding respectively to pleasure and arousal, by way of
example, a first "X-Y" or two-dimensional plot is made. A resultant point
derives from the intensity of values on these two scales. This plot point has an
angular component that indicates its qualitative nature and a radial component
indicating its intensity. The qualitative character is determined by comparison
with a known angle/description or circumplex chart such as that described by
Plutchik (noted below) in 1994.
The angle/description or circumplex
chart presently uses a refined or extended and then modified version of the
Mehrabian-Russel Paradigm, in this case what are termed "adjusted" Plutchik
Placements. Referring now to Table 1, there are listed an entire population of
emotion terms, each having a characteristic angle from the origin, as follows:
TABLE 1
Angular Placement for a Population of Emotion Terms
Angular
Emotion Placement
Accepting 0.0
Agreeable 5.0
Serene 12.3
Cheerful 25.7
Receptive 32.3
Calm 37.0
Patient 39.7
Obliging 43.3
Affectionate 52.3
Obedient 57.7
Timid 65.0
Scared 66.7
Panicky 67.7
Afraid 70.3
Shy 72.0
Submissive 73.0
Bashful 74.7
Embarrassed 75.3
Terrified 75.7
Pensive 76.7
Cautious 77.7
Anxious 78.3
Helpless 80.0
Apprehensive 83.3
Self-conscious 83.3
Ashamed 83.3
Humiliated 84.0
Forlorn 85.0
Nervous 86.0
Lonely 88.3
Apathetic 90.0
Meek 91.0
Guilty 102.3
Sad 108.5
Sorrowful 112.7
Empty 120.3
Remorseful 123.3
Hopeless 124.7
Depressed 125.3
Worried 126.0
Disinterested 127.3
Grief-stricken 127.3
Unhappy 129.0
Gloomy 132.7
Despairing 133.0
Watchful 133.3
Hesitant 134.0
Indecisive 134.0
Rejected 136.0
Bored 136.0
Disappointed 136.7
Vacillating 137.3
Discouraged 138.0
Puzzled 138.3
Uncertain 139.3
Bewildered 140.3
Confused 141.3
Perplexed 142.3
Ambivalent 144.7
Surprised 146.7
Astonished 148.0
Amazed 152.0
Awed 156.7
Envious 160.3
Disgusted 161.3
Unsympathetic 165.6
Unreceptive 170.0
Indignant 175.0
Disagreeable 176.4
Resentful 176.7
Revolted 181.3
Displeased 181.5
Suspicious 182.7
Dissatisfied 183.0
Contrary 184.3
Jealous 184.7
Intolerant 185.0
Distrusful 185.0
Vengeful 186.0
Bitter 186.0
Unfriendly 188.0
Stubborn 190.4
Uncooperative 191.7
Contemptuous 192.0
Loathful 193.0
Critical 193.7
Annoyed 200.6
Irritated 202.3
Angry 212.0
Antagonist 220.0
Furious 221.3
Hostile 222.0
Outraged 225.3
Scornful 227.0
Unaffectionate 227.3
Quarrelsome 229.7
Grouchy 230.0
Impatient 230.3
Defiant 230.7
Aggressive 232.0
Sarcastic 235.3
Rebellious 237.0
Exasperated 239.7
Disobedient 242.7
Demanding 244.0
Possessive 247.7
Greedy 249.0
Wondering 249.7
Impulsive 255.0
Anticipatory 257.0
Boastful 257.3
Expectant 257.3
Daring 260.1
Curious 261.0
Reckless 261.0
Proud 262.0
Inquisitive 267.7
Planful 269.7
Adventurous 270.7
Ecstatic 286.0
Sociable 296.7
Hopeful 298.0
Gleeful 307.0
Elated 311.0
Eager 311.0
Enthusiastic 313.7
Interested 315.7
Delighted 318.6
Amused 321.0
Attentive 322.4
Joyful 323.4
Happy 323.7
Self-controlled 326.3
Satisfied 326.7
Pleased 328.0
Generous 328.0
Ready 329.3
Sympathetic 331.3
Content 338.3
Cooperative 340.7
Trusting 345.3
Tolerant 350.7
Using the above angular placement chart (termed Plutchik
Placements), a verbal or descriptive characteristic of each of scores of
emotions can be assigned to a resultant point determined by the graphic method
just described, i.e., a point arrived at by plotting the amplitudes of
simultaneously measured signals on two selected frequencies. Maintaining the
geometric analogy, angles 0-90.degree. comprise the First Quadrant,
91-180.degree. the Second Quadrant, etc. Please see FIG. 6 for an illustration
of the quadrant locations.
Referring now to Tables 2 through 5 below,
four tables are presented which contain the same subject matter as those in
Table 1, except that the emotions that were once in Quadrant One are now in
Quadrant Three. In other words, the former Plutchik values are "adjusted" by
adding 180.degree. to them, and all have now become the "adjusted Plutchik
Placements," each being two quadrants away from its former value:
TABLE 2
Adjusted Plutchik Placements
Quadrant 1
Angle (Degrees)
1.3 Revolted
1.5 Displeased
2.7 Suspicious
3.0 Dissatisfied
4.3 Contrary
4.7 Jealous
5.0 Distrustful
5.0 Intolerant
6.0 Vengeful
6.0 Bitter
8.0 Unfriendly
10.4 Stubborn
11.7 Uncooperative
12.0 Contemptuous
13.0 Loathful
13.7 Critical
20.6 Annoyed
22.3 Irrated
32.0 Angry
40.0 Antagonistic
41.3 Furious
42.0 Hostile
45.3 Outraged
47.0 Scornful
47.3 Unaffectionate
49.7 Quarrelsome
50.0 Grouchy
50.3 Impatient
50.7 Defiant
52.0 Aggressive
55.3 Sarcastic
57.0 Rebellious
59.7 Exasperated
62.7 Disobedient
64.0 Demanding
67.7 Possessive
69.0 Greedy
69.7 Wondering
75.0 Impulsive
77.0 Anticipatory
77.3 Boastful
77.3 Expectant
80.1 Daring
81.0 Curious
81.0 Reckless
82.0 Proud
87.7 Inquisitive
89.7 Planful
90.7 Adventurous
TABLE 2
Adjusted Plutchik Placements
Quadrant 1
Angle (Degrees)
1.3 Revolted
1.5 Displeased
2.7 Suspicious
3.0 Dissatisfied
4.3 Contrary
4.7 Jealous
5.0 Distrustful
5.0 Intolerant
6.0 Vengeful
6.0 Bitter
8.0 Unfriendly
10.4 Stubborn
11.7 Uncooperative
12.0 Contemptuous
13.0 Loathful
13.7 Critical
20.6 Annoyed
22.3 Irrated
32.0 Angry
40.0 Antagonistic
41.3 Furious
42.0 Hostile
45.3 Outraged
47.0 Scornful
47.3 Unaffectionate
49.7 Quarrelsome
50.0 Grouchy
50.3 Impatient
50.7 Defiant
52.0 Aggressive
55.3 Sarcastic
57.0 Rebellious
59.7 Exasperated
62.7 Disobedient
64.0 Demanding
67.7 Possessive
69.0 Greedy
69.7 Wondering
75.0 Impulsive
77.0 Anticipatory
77.3 Boastful
77.3 Expectant
80.1 Daring
81.0 Curious
81.0 Reckless
82.0 Proud
87.7 Inquisitive
89.7 Planful
90.7 Adventurous
TABLE 4
Adjusted Plutchik Placements
Quadrant 3
Angle (Degrees)
185.0 Agreeable
192.3 Serene
205.7 Cheerful
212.3 Receptive
217.0 Calm
219.7 Patient
223.3 Obliging
232.3 Affectionate
237.7 Obedient
245.0 Timid
246.7 Scared
247.7 Panicky
250.3 Afraid
252.0 Shy
253.0 Submissive
254.7 Bashful
255.3 Embarrassed
255.7 Terrified
256.7 Pensive
257.7 Cautious
258.3 Anxious
260.0 Helpless
263.3 Apprehensive
263.3 Self-conscious
263.3 Ashamed
264.0 Humiliated
265.0 Forlorn
266.0 Nervous
268.3 Lonely
270.0 Apathetic
TABLE 4
Adjusted Plutchik Placements
Quadrant 3
Angle (Degrees)
185.0 Agreeable
192.3 Serene
205.7 Cheerful
212.3 Receptive
217.0 Calm
219.7 Patient
223.3 Obliging
232.3 Affectionate
237.7 Obedient
245.0 Timid
246.7 Scared
247.7 Panicky
250.3 Afraid
252.0 Shy
253.0 Submissive
254.7 Bashful
255.3 Embarrassed
255.7 Terrified
256.7 Pensive
257.7 Cautious
258.3 Anxious
260.0 Helpless
263.3 Apprehensive
263.3 Self-conscious
263.3 Ashamed
264.0 Humiliated
265.0 Forlorn
266.0 Nervous
268.3 Lonely
270.0 Apathetic
By arranging these in the graphic manner of FIG. 2, it will be
noted that "revolted" and "displeased" are displayed around zero degrees
relative to the origin, with their polar opposites, "happy" or "pleased" being
displayed at a 180.degree. location relative to the origin. "Adventurous" and
"planful" are displayed near the 90.degree. portion of this circular scale
whereas the opposites of arousal, for example, meek, appear near 270.degree., in
a graphically opposite location.
Emotions that lie between the two sets
of axes are considered a composite of two of the basic emotions forming the axis
plots. Again using the graphic positioning analogy, the intensity of an emotion
may be thought of as represented by its distance from the origin. Consequently,
the angular location from the origin can indicate, in this convention, the
nature of an emotion which is a composite taken from two scales then being
compared, while the distance from the origin is taken to represent the intensity
of that emotion.
According to the invention, emotional responses are
typically measured on five separate scales, and each is then compared to every
other response in a certain sequence. Each response is associated with a
characteristic frequency detected by the EEG, namely, 8, 13, 16, 18 and 26
Hertz. The emotions (and their polar opposites) found to correspond to these
frequencies respectively are pleasure, arousal, dominance, comprehension and
pictorial comprehension. These five responses are sometimes collectively
abbreviated "PADCPC". In one of the preferred examples described herein, the
amplitude characteristics were taken from the left hemisphere electrode at the 8
Hz, 13 Hz, 16 Hz and 26 Hz frequencies, and at the right hemisphere pickup for
18 Hz signals. These pickup points have shown to provide the most reliable data
for measuring the target frequencies which are believed associated with the
desired emotional responses, i.e., the emotions of PADCPC.
In the
description given herein, and in the claims, the expression "emotional" or words
of like import are used to denote a reaction detectable by brain wave activity,
without necessarily implying that these responses do not have a rational or
intellectual content. Thus, pictorial comprehension and abstract comprehension
may not always be properly described as "emotions"; however, for purposes of
this invention and for the appended claims, the term "emotion" or the like is
intended be broad enough to encompass all of these reactions, i.e., "feelings"
as well as understanding.
In other words, for present purposes, a person
having greater understanding would be considered to have a different "emotional"
state than a person having less understanding, although comprehension or
understanding are not often thought of as "emotions." The expression "emotion"
as used herein is thus intended to encompass both rational activities, such as
comprehension or understanding, and a state of "feelings" such as anger, sorrow,
trepidation, etc.
Referring now to a working example of the invention,
the apparatus of FIG. 1 was attached to a test subject and prechecked for proper
operation. The computer was programmed so as to receive and analyze input from
both sides of the scalp midline, feeding the inputs from the left pick up point
14 to the operational amplifier 22 and those from the right portions of the
scalp to the amplifier 26. The information received relating to the
electroencephalographic signals were fed to the analog-to-digital converters and
fed to input ports at the computer. Pursuant to computer instructions,
frequencies of 8, 13, 16 and 26 Hz were taken from the left side of the scalp
and 18 Hz was monitored by the pick up point from the right side of the scalp.
TABLE 6
Abstract Pictorial
Pleasure Compre- Compre-
Displeasure hension Arousal Dominance hension
Left Left Left Left Right
Second 8 Hz 13 Hz 16 Hz 26 Hz 18 Hz
1 3.18 7.98 4.19 2.19 8.13
2 3.75 7.36 4.27 2.11 5.76
3 2.06 7.87 4.35 2.37 4.02
4 2.04 6.09 4.06 2.54 6.16
5 2.79 6.17 4.74 2.01 4.18
6 3.26 6.38 4.92 3.17 3.09
7 6.17 5.96 4.68 3.90 3.29
8 9.76 5.45 4.11 3.85 7.32
9 9.23 9.16 3.98 4.10 8.92
10 9.45 9.87 5.71 4.03 3.46
11 9.67 10.11 6.04 3.09 4.13
12 9.03 10.98 6.01 3.11 4.07
13 8.54 11.67 6.02 3.28 4.05
14 8.14 10.68 6.71 3.73 5.15
15 9.03 10.59 6.01 2.67 5.45
16 9.11 10.23 5.96 2.15 4.06
17 9.01 10.11 5.43 2.20 4.02
18 8.86 10.13 5.16 2.67 4.19
19 8.06 9.89 4.13 2.98 3.09
20 7.45 4.3 4.17 3.14 8.17
21 6.08 6.73 4.16 3.27 7.69
22 6.18 6.49 4.37 4.16 7.96
23 6.01 6.15 4.92 4.98 8.27
24 5.96 9.18 5.81 6.43 8.76
25 4.32 10.12 5.86 5.01 8.01
26 10.14 4.54 6.74 3.47 8.02
27 10.17 4.16 7.31 3.44 8.47
28 10.18 8.19 8.19 3.49 7.95
29 10.25 8.72 9.01 3.07 7.67
30 4.35 8.35 8.43 2.54 7.37
Utilizing the capacity of the computer, as shown in Table 2, a
reading was made during each second of a thirty second audio-visual
presentation. In the left hand column of Table 6, the seconds are consecutively
numbered from top to bottom. The readings at each of the pick up points,
represented as amplitude in micro-volts, were detected and recorded. Thus,
merely for example and referring to the 8 Hz frequency activity at the left side
scalp pick up point, the voltage varies, beginning with an initial value of
3.18, up to 3.75, down to 2.06 and 2.04, and then begins to rise, etc. as shown
by the data, and vary throughout the entire recording period.
The other
amplitudes are those set out in the Table. As noted in Table 6, the 8 Hz column
relates to activity on the pleasure scale, the 13 Hz frequency to abstract
comprehension brain activity, 16 Hz to activity on the arousal scale and
dominance to the 26 Hz activity, and the 18 Hz activity representing pictorial
comprehension. These values were obtained from a subject that was given an
opportunity to see a television commercial that began the first second of time
and continued through a 30 second interval.
According to the analysis
method, two aspects of these measurements are highly significant. First, each of
the frequencies represents a measurement of the target emotion on a numerical or
intensity scale of strongly positive to strongly negative.
Some
correlations may be thought of in this system as attended by a negative
algebraic sign and some a positive sign. Thus, there is a negative correlation
between the degree of pleasure and increasing amplitude. At any particular
measurement interval, therefore, the lower the amplitude of output waves at 8
Hz, the greater the pleasure at that moment.
There is a positive
correlation between signals from the left side of the brain at 13 Hz and
comprehension. Thus, to the extent that the amplitude of 13 Hz brain waves at
any particular time is high, the level of comprehension is high, with low
amplitudes of 13 Hz activity implying a low or decreasing level of
comprehension. The left electrode supplying 16 Hz waves produces a positive
correlation between arousal and amplitude at that frequency. Thus, a high
amplitude at any particular second of time indicates a high level of arousal at
that particular instant while a low amplitude indicates a low arousal level.
Regarding the 26 Hz activity from the left brain pickup site, the correlation
between this amplitude and dominance is negative. However, this could be
expressed as a positive correlation between amplitude openness or
susceptibility. Thus, where there is high amplitude, the emotion of being open
to external influence is great while the amplitude of the 26 Hz frequency is
low, a sense of autonomy or self direction increases, such condition being
indicative of low susceptibility to outside influence or direction.
Regarding signals from the right side of the brain at 18 Hz, there is a
positive correlation between amplitudes of this signal and pictorial
comprehension. Thus, as these amplitudes increase, the subjects are experiencing
greater ease of visually comprehending the stimuli being instantaneously
presented to them. As the amplitude of signals at this frequency decreases, the
subject is finding it increasingly difficult to visually comprehend the stimuli
being presented.
Inasmuch as considerable data are set out in Table 6,
and because the principles of the invention may be illustrated by utilizing a
more condensed example, the readings set out in the top third (or first 10
seconds) of Table 6 are reproduced in Table 7, as follows:
TABLE 7
Abstract Pictorial
Pleasure Compre- Compre-
Displeasure hension Arousal Dominance hension
Left Left Left Left Right
Second 8 Hz 13 Hz 16 Hz 26 Hz 18 Hz
1 3.18 7.98 4.19 2.19 8.13
2 3.75 7.36 4.27 2.11 5.76
3 2.06 7.87 4.35 2.37 4.02
4 2.04 6.09 4.06 2.54 6.16
5 2.79 6.17 4.74 2.91 4.18
6 3.26 6.38 4.92 3.17 3.09
7 6.17 5.96 4.68 3.90 3.29
8 9.76 5.45 4.11 3.85 7.32
9 9.23 9.16 3.98 4.10 8.92
10 9.45 9.87 5.71 4.03 3.46
Inasmuch as the apparatus and method of the invention are
concerned as much with emotional change and change rate as with absolute values,
the differences in measured amplitude readings between one second and the
reading in the preceding second are termed "marginal values" and are set out in
Table 8 as follows:
TABLE 8
Abstract Pictorial
Pleasure Compre- Compre-
Displeasure hension Arousal Dominance hension
Left Left Left Left Right
Second 8 Hz 13 Hz 16 Hz 26 Hz 18 Hz
1 0.0 0.0 0.0 0.0 0.0
2 .57 -.62 .08 -.08 -2.37
3 -1.69 -1.18 .08 .26 -1.74
4 -.02 -1.78 -.29 .37 2.14
5 .75 .08 .68 .37 -1.98
6 .47 .21 .18 .26 -1.09
7 2.91 -.42 -.24 .73 .2
8 3.59 -.51 -.57 -.05 4.03
9 -.53 3.71 -.13 .25 1.6
10 .22 .71 1.73 -.07 -5.46
The above Table 8 shows that, for example, all numbers in the
Marginal Values chart begin with zero, since whatever initial reading appears in
each column during the first second is considered a base line for purposes of
determining marginal values. Subtracting each earlier reading from the
immediately following reading in a series of steps gives these marginal values.
Thus, where, in the 8 Hz column of Table 7, 3.18 is the micro-volt value of the
initial reading, the second reading (3.75 micro-volts) is 0.57 units greater.
This number is the marginal value at 8 Hz for second number 2, and therefore
appears as the second entry in the left hand column of Table 8. From a value of
3.75, the micro-volt reading drops to 2.06, a difference of -1.69. This figure
appears as the third entry in the marginal value table, in the left hand column,
and so on for each of the five columns representing different emotional scales.
The entire chart is constructed according to these principles.
Table 8,
therefore, shows marginal values, over a period of time, for each of the five
emotions detected at its characteristic frequency. According to the invention,
the determination of an emotional state is made by graphically comparing values
on one scale to values on another scale. More particularly, a comparison is made
between the marginal or change rate values of one scale with those of another
scale. This inventive concept is what is termed "composite emotional force."
Composite emotional force, as is shown illustratively in Table 9, is a value
that is the algebraic or arithmetic product of two marginal values being
compared at a particular time. Thus, in Table 9 below, a value at any particular
instant on one scale is multiplied by the value on another scale at that same
instant, and the product, termed "composite emotional force," is shown in the
right hand column. The "composite emotional force" numbers are rounded but
represent the products of the numbers just referred to.
TABLE 9
Composite Emotional Force History - Pleasure/Arousal
Product
(Composite
Marginal X Marginal Y Emotional Force)
Second (8 Hz, Table 8) (16 Hz, Table 8) (rounded)
1 0.0 0.0 0.0
2 .57 .08 .04
3 -1.69 .08 -.13
4 -.02 -.29 .01
5 .75 .68 .51
6 .47 .18 .08
7 2.91 -.24 .70
8 3.59 -.57 -2.05
9 -.53 -.13 .07
10 .22 1.73 .38
FIGS. 3-5 in the drawings show charts of selected Marginal Values,
namely, Pleasure and Arousal, and what is termed a Composite Emotional Force
History based on these two scales. FIG. 3 of the drawings shows the marginal
values appearing in the left hand or 8 Hz data column of Table 8. FIG. 4 shows
the information appearing in the third data column of Table 8, i.e., the
marginal values of "arousal" or 16 Hz values; and FIG. 5 shows what is termed
"Composite Emotional Force," or the individual arithmetic products of the series
of values shown in the charts of FIGS. 3 and 4. In this connection, reference is
made back to Table 9, wherein the values from the first and second data columns
of Table 8 are set out as "Marginal X" and "Marginal Y." "X" and "Y" here means
that the particular scale is the X or Y axis on a plot of X (8 Hz) versus Y (16
Hz). The third column of Table 9 is entitled "Composite Emotional Force" and
represents the arithmetic product of the other two columns, suitably rounded off
to two or three significant figures. The algebraic signs of the values follow
algebraic conventions, i.e., the products of two positive or two negative
numbers creates a positive algebraic sign in the product. If one but not both of
the multipliers are negative in algebraic sign, the product is negative.
Referring now to Table 10, there are set out below what is termed a
"Composite Emotional Force History." The first row of this chart relates to the
values taken from the "Marginal X" or 8 Hz column of Table 9. The largest
positive number, 3.59, added to the largest negative number, -1.69, gives a
total excursion of 5.3, to the nearest decimal place. Accordingly, the "Range"
column of Table 10 shows the maximum excursion total at a given frequency and
the "Scale" column shows the average or one-half that value, again to the
nearest rounded tenths place number. The "mean" is always zero, since the scale
is half the range.
TABLE 10
Composite Emotional Force History
Scale Mean Range
X 2.6 0 5.3
Y 1.1 0 2.3
V 1.3 0 2.6
Reference is now made to the manner in which these EEG-derived
values are used in a non-linear analysis according to the invention. Thus,
referring now to FIG. 6 and Tables 9 and 11, which are to be taken together,
FIG. 6 represents a so-called "phase plot" of points for the 10 seconds of time
just described. The graph of FIG. 6 shows a two-axis display of X and Y marginal
values where X is pleasure and Y is arousal. The absolute values of
pleasure/arousal are set out in Table 6; the marginal values or changes from one
second to the next are different from the absolute values. The marginal values
are used in FIG. 6, which shows a numbered series of points, each lying in a
particular quadrant and each point being located from the marginal data of Table
9.
From the location of these points, it will be noted that there is an
almost random distribution, showing significant emotional differences on the
pleasure/arousal scales, which are those being measured during the 10 second
interval in question. Some of the points wherein there is a significant
excursion from a prior value include point 3, wherein X is strongly negative and
Y very slightly positive. only points 5 and 10 show significant positive Y
values, while points 5, 7 and 8 show significant positive X values, and point 3
shows a significant negative X value.
As shown in FIG. 6, there are nine
plotted points, (2 through 10) each of which by definition falls in one of the
four quadrants. The points illustrated are for a 10 second time series, and
represent a "phase plot" of pleasure versus arousal, with such emotions
undergoing the changes indicated in the graph.
Table 11 identifies each
of points 2 through 10 in terms of an angle from the origin, whereas Table 9
identifies the same points in terms of X-Y (Cartesian) coordinates.
TABLE 11
Angle of Data Point
From Origin Corresponding
Second (degrees) Emotion
2 10 Stubborn
3 178 Accepting
4 155 Content
5 42 Hostile
6 25 Irritated
7 355 Indignant
8 348 Unsympathetic
9 198 Serene
10 83 Proud
Referring now to Table 12, there is shown what is termed an
"aggregate emotional profile" of the type wherein a number of subjects are
exposed to stimuli and a statistical analysis is made of their response. Thus,
in Table 12, time is shown as extending from left to right with there being a
column for each of seconds 1 through 10. The vertical column indicates subjects
A through J, totalling 10 different subjects, each of whom is subjected to a
test observation and data recording in keeping with the invention. Here, the
expression "quad visit" relates to the particular quadrant in which a data point
is found for that subject at the particular second of time in question.
TABLE 12
Aggregate Emotional Profile
Seconds 1 2 3 4 5 6 7 8 9 10
Subject A 0 1 2 3 1 1 4 4 3 1
quad visit
Subject B 0 1 4 3 1 1 2 1 3 2
quad visit
Subject C 0 2 2 3 1 1 4 2 3 2
quad visit
Subject D 0 1 2 4 2 1 4 4 2 2
quad visit
Subject E 0 3 4 3 1 4 2 4 3 3
quad visit
Subject F 0 1 2 4 1 2 4 4 1 1
quad visit
Subject G 0 4 2 3 4 1 3 4 3 4
quad visit
Subject H 0 1 2 3 3 1 4 4 2 2
quad visit
Subject I 0 3 2 3 1 2 4 3 3 2
quad visit
Subject J 0 1 3 2 1 1 4 3 4 2
quad visit
Most Frequent 0 1 2 3 1 1 4 4 3 2
quad visits
Cumulative 0 1 2 3 1 1 4 4 3 2
Profile
The quadrants referred to in this table are those found in a graph
of the Pleasure/Arousal scale, as was illustrated for example in FIG. 6 and in
Tables 9 and 11. The numbers displayed beneath each of the seconds for each
subject indicate the particular quadrant wherein the marginal value
characterizing the response for that subject was found. Thus, subject "A", in
successive time intervals starting with second No. 2, moves to Quadrant 1, then
Quadrant 2, Quadrant 3, back to Quadrant for 2 seconds and then spends 2 more
seconds in Quadrant 4 before returning through Quadrant 3 to Quadrant 1. Each
test subject, A, B, etc. has a counterpart history of having his/her emotions
visiting a particular quadrant at a particular time; each subject was, however,
viewing identical material over an identical period of time.
A
tabulation is then made of the most frequently visited quadrant at each
particular second of time as illustrated in the second last line of Table 11.
Thus, most of the subjects were in the first quadrant during the second time
interval; most were in the second quadrant during the third time interval, etc.
The term "aggregate emotional profile" is given to the cumulative responses of
all test subjects.
From the use of plurality of subjects, such as 10 or
more, the influence of unusual individuals on the response may be tempered or
eliminated. Thus, if the test method is utilized to determine the reaction of a
particular individual, only that individual need be tested. However, if the
purpose of the test is to determine an average, median, or other value with
statistically valid frequency measurements, then a number of individuals are
tested and the data are analyzed accordingly.
Referring now to the depth
of emotional profile available through the use of the invention, inasmuch as
each of five different frequencies is used to sample amplitude values, it is
possible to create as many as 10 phase plots. In other words, with five
variables taken two at a time, 10 combinations are available. For the purpose of
most analyses, such as an analysis of advertising matter, it is not necessary to
compare all available characteristics, even though it is theoretically possible
to do so.
Normally, pleasure, arousal, and dominance are the emotions
which are most significant for emotional analysis. Thus, comprehension generally
and pictorial comprehension may be valuable analytical tools but are not often
in issue with the normally anticipated use of the test material with which the
invention is concerned. However, there are specialty applications, such as
testing for military or scientific purposes wherein these abilities may be
required to be analyzed.
However, by using three scales, and comparing
pleasure to arousal, pleasure to dominance, and dominance to arousal, an
emotional profile of a subject can be obtained which is quite valuable. Thus,
referring to Tables 13, 14 and 15, these characteristics are compared by the
methodology just described. Thus, amplitude values are taken at 8 Hz, 16 Hz, and
26 Hz, all from the left side of the head of the test subject.
Comparing
dominance and arousal, one compares the amplitude values at 26 and 16 Hz
respectively, and the pleasure/dominance phase plots are made comparing the
values at 8 Hz to those at 26 Hz. Tables 13-22 do not contain the 100-plus
emotions found in the earlier charts, but are concerned only with a more gross
or general response of the subject. For this purpose, only the emotions
associated with a particular quadrant need to be known. Tables 13-15 shows the
dominant emotional character of a subject whose brain waves place him in the
illustrated quadrant.
TABLE 13
Pleasure (8 Hz)/Arousal (16 Hz)
Interpretation by Quadrant
Quadrant I This period is marked by a reaction of alarm, hostility,
annoyance, disgust, and distrust. Tension is a factor.
Arousal is high.
Quadrant II A sense of curiosity and playfulness is present. Energy is
increasing along with delight, happiness, and joy.
Quadrant III The response is charactcrized by a calm, relaxed serenity.
Pleasant cheerfulness is creating an agreeable reaction.
Quadrant IV Confusion, bewilderment, and uncertainty mark this
periold. Gloomy hopelessness is resulting in boredom.
Energy is low.
TABLE 13
Pleasure (8 Hz)/Arousal (16 Hz)
Interpretation by Quadrant
Quadrant I This period is marked by a reaction of alarm, hostility,
annoyance, disgust, and distrust. Tension is a factor.
Arousal is high.
Quadrant II A sense of curiosity and playfulness is present. Energy is
increasing along with delight, happiness, and joy.
Quadrant III The response is charactcrized by a calm, relaxed serenity.
Pleasant cheerfulness is creating an agreeable reaction.
Quadrant IV Confusion, bewilderment, and uncertainty mark this
periold. Gloomy hopelessness is resulting in boredom.
Energy is low.
TABLE 15
Pleasure (8 Hz)/Dominance (26 Hz)
Interpretation by Quadrant
Quadrant I Although annoyed, distressed, and resentful the response is
submissive to external control. The moment is threatening.
Quadrant II Joyful delight is factoring into an expectancy of being
positively influenced. The message is eliciting an agreeable
response.
Quadrant III The moment is experienced as cheerfully under control.
There is a sense of enthusiasm for expressing influence and
control.
Quadrant IV There is an experience of intolerant frustration and anger
that is being defiantly expressed in an autonomous
dominating need to be in control.
Tables 16-22 show other combinations which may be made using other
frequencies. Each of the Tables 16 through 22 lists the general qualities of the
emotions to be found for any particular quadrant when graphically comparing two
particular phases.
TABLE 16
Arousal (16 Hz)/Abstract Comprehension (13 Hz)
Interpretation by Quadrant
Quadrant I The moment is being experienced as easily comprehendible
and arousing. It is likely that the message is conceived of as
astonishing and/or exciting.
Quadrant II While the message is taken as fully comprehended it has
evoked a calm, content, and receptive state.
Quadrant III The message is poorly comprehended. It is received with a
low level of energy and a sense of caution.
Quadrant IV The message illicits dissatisfaction, is poorly understood
and is resulting in increased tension and arousal.
TABLE 17
Dominance (26 Hz)/Abstract Comprehension (13 Hz)
Interpretation by Quadrant
Quadrant I The moment is perceived as well understood. There is a
submissive, open to influence, response to the message.
Quadrant II The moment is perceived as well understood. It evokes a
need to resist external influence and exert self-control.
Quadrant III The message is poorly comprehended. It is perceived as
confusing. This state of low comprehension evokes a strong
sense of independence and resistance to external control.
Quadrant IV The message is poorly comprehended, confusing, and
bewildering. This has evoked a sense of dependency on
external influence and a willingness to be guided.
TABLE 17
Dominance (26 Hz)/Abstract Comprehension (13 Hz)
Interpretation by Quadrant
Quadrant I The moment is perceived as well understood. There is a
submissive, open to influence, response to the message.
Quadrant II The moment is perceived as well understood. It evokes a
need to resist external influence and exert self-control.
Quadrant III The message is poorly comprehended. It is perceived as
confusing. This state of low comprehension evokes a strong
sense of independence and resistance to external control.
Quadrant IV The message is poorly comprehended, confusing, and
bewildering. This has evoked a sense of dependency on
external influence and a willingness to be guided.
TABLE 19
Pleasure (8 Hz)/Pictorial Comprehension (18 Hz)
Interpretation by Quadrant
Quadrant I What is seen is clearly understood. The visual presentation
evokes anger, hostility, and disgust.
Quadrant II What is visually perceived is well understood and evokes a
strong sense of pleasure and expectation of delight.
Quadrant III The visual panorama is poorly comprehended. Nonetheless
there is a sense of calm, ease, and pleasure.
Quadrant IV The current visual picture is confusing. There is a sense of
hopelessness and gloom about what is being visually
perceived.
TABLE 19
Pleasure (8 Hz)/Pictorial Comprehension (18 Hz)
Interpretation by Quadrant
Quadrant I What is seen is clearly understood. The visual presentation
evokes anger, hostility, and disgust.
Quadrant II What is visually perceived is well understood and evokes a
strong sense of pleasure and expectation of delight.
Quadrant III The visual panorama is poorly comprehended. Nonetheless
there is a sense of calm, ease, and pleasure.
Quadrant IV The current visual picture is confusing. There is a sense of
hopelessness and gloom about what is being visually
perceived.
TABLE 21
Dominance (26 Hz)/Pictorial Comprehension (18 Hz)
Interpretation by Quadrant
Quadrant I What is being visually perceived is clearly understood. It
evokes a submissive openness to external influence or
control.
Quadrant II The visual stimuli is clear and well understood. It provokes
an autonomous response that is not open to external
influence but it rather encourages self-direction.
Quadrant III While visual stimuli is confusing and not clear it has
evoked a desire to be influenced by external events and
experience self-control. There is no openness to the
message.
Quadrant IV The visual stimuli is confusing, perplexing, and poorly
comprehended. There is a desire for external influence and
guidance.
TABLE 21
Dominance (26 Hz)/Pictorial Comprehension (18 Hz)
Interpretation by Quadrant
Quadrant I What is being visually perceived is clearly understood. It
evokes a submissive openness to external influence or
control.
Quadrant II The visual stimuli is clear and well understood. It provokes
an autonomous response that is not open to external
influence but it rather encourages self-direction.
Quadrant III While visual stimuli is confusing and not clear it has
evoked a desire to be influenced by external events and
experience self-control. There is no openness to the
message.
Quadrant IV The visual stimuli is confusing, perplexing, and poorly
comprehended. There is a desire for external influence and
guidance.
In connection with the invention, therefore, it will be understood
that the invention makes it possible to analyze the emotions of test subjects
either in relatively great depth, or in a more sweeping, generalized manner.
In analyzing the emotional reaction of subjects to advertising material,
for example, it may only be necessary to determine the particular quadrant in
which the emotional response is located, especially if the emotional component
is one other than pleasure, arousal or dominance. By determining the quadrant
wherein the greatest time is spent in any given duration of emotional response,
or in which quadrant the greatest emotional intensity can be found, a
correlation between one or more aspects of the subject matter being apprehended
and the general nature of that emotion can be established. Thus, the invention
makes it possible to determine emotional states with whatever degree of
precision is desired for the purpose of observing that particular emotion.
Where more than two or three quadrants are being analyzed, multi-scale
analysis will yield a more complex emotional profile then comparing only two
scales, and it is always possible for somewhat conflicting emotions to be
present. The presence of such emotions and their analysis will rarely if ever
involve outright contradiction, but there will be found significant correlation.
The concept of multiple phase plots adds depth to the analysis without
compromising its overall effectiveness.
A major portion of the foregoing
discussion has been directed to describing how an overall emotional profile can
be established for one or more subjects who have viewed advertising material.
The description illustrates the potential for noting and evaluating the nature
and extent of various changes in the emotional state or condition of the
subjects as the stimuli are presented to them over a given duration.
The
emotional profile that is described in the greatest detail involves, for
example, comparisons of the pleasure scale with the arousal scale. Use of these
scales is indicated where the tester desires the emotion to be measured to
appear in a definite place on the Plutchik circumplex. One reason for using
Plutchik's "placements" is reflected in the reference work,.sup.1 which states
that the angular placements, each corresponding to a described emotion, are
culture-free, reliable, valid descriptors of emotional states. Thus, according
to the reference, if the brain wave activity of a person has a certain value at
a given instant, then that person is then experiencing the emotion indicated by
the chart, regardless of the cultural, economic, ethnic, racial or other
character of that particular subject.
The Psychology and Biology of
Emotion by Robert Plutchik, 1994, pp. 68, 69.
The pleasure/arousal scale
and the pleasure/dominance scale are the most commonly used for analyzing things
such as television commercials or other materials intended to provide
commercial/economic/emotional understanding, response and motivation. However,
the use of other frequencies and the making of other comparisons may be
indicated depending upon the desires of the tester and the nature of the subject
matter being viewed or listened to. Where such inquiries reflect the use of
other frequencies, as described, the test material can be used to round out
existing profiles, or develop information in entirely different areas.
The material shown to a subject may call for utilizing one or several
other scales, however. By way of example, an architect may wish to explore the
relation between pictorial comprehension of structures (or renderings of
structures) and dominance with respect to a particular design. In other words,
comparing just these two scales could indicate whether the subject understands
the various aspects of the building design which he is observing and the extent
to which he is receptive to such a design.
Contractors, builders, or
even product managers may wish to use this approach in what may be termed
"packaging" in the broadest sense. In other words, various acceptable forms of
housing may be inquired into, as might be the packaging of a consumer product,
especially a product that displays a picture of the article to be sold, displays
the article itself, as in see-through or "shadow" packaging, or the like.
In the case of a print advertising campaign, the proprietor may choose
to examine subjects to determine the extent to which the subject is experiencing
abstract comprehension and pleasure. A subject who is capable of identifying
headlines, tag lines, or even the content of the entire message, and display a
favorable pleasure scale response would indicate that the message has been
understood and that it has created a favorable response. Where an advertiser or
manufacturer attempts to determine how various subjects experience all or any
particular aspect of the content of the intended message in any given medium,
measurements are made using comprehension or other appropriate scales. If the
proprietor intends to determine whether the content of his message is
understood, either in the abstract or in its graphic or pictorial aspects and
whether the subject is open to suggestion, a particular emotional scale may be
selected for comparison with another scale so that the pairs considered are
likely to develop this information.
In the foregoing example set out in
the greatest detail, the period or epoch of measurement is described as being
one second for short video commercials. The same period or epoch may be
appropriate for short audio messages such as radio commercials. For other kinds
of content, however, the response interval or epoch may be 3, 5, 10, 15 or 30
seconds or more. If the content being studied is written material, and each of a
plurality of paragraphs might reasonably require 15 seconds for reading, then
such epochs of a similar duration might be selected. Of course, there may be
value changes during this time; however, the values are simply averaged in such
a case. For example, if 15 seconds is allocated for the subject to read a
paragraph, measuring of the particular emotional scales continues during this
whole time and is recorded for analysis; readings applicable to the next
increment of the presentation would be made in a subsequent period, usually for
an equal duration. Analysis would enable the tester to compare responses to each
of the paragraphs or segments.
By way of another example, in vehicle
training, including auto and aircraft management, the manufacturer may be
interested in the reaction of the respondent to the seating and control panel of
the vehicle. An epoch of measurement longer than just a second or two might be
indicated because of the length of an acquaintance, orientation or familiarity
period. Thus, comprehension could be measured during a comparatively longer
duration as the subject successively views the individual element of an
instrument panel. Several different forms of panels, each presenting information
needed to operate the vehicle, could be viewed in succession, and the maker
could then choose the display that was most rapidly comprehended and/or created
approval or pleasure in the test subject.
Using a very short span, epoch
or duration of measurement might be indicated in the case of an arcade game, for
example. Depending on the complexity of the game and/or the interaction between
the respondent and the game, the comprehensional analysis might be required to
be made from data collected every second or perhaps even in fractions of a
second.
A further aspect of the invention involves the possibility of
feedback or program variation initiated by he subject, directly or indirectly.
Thus, the subject might be required or permitted to use his response to certain
stimuli to alter the content of a subsequent portion of the message or other
aspect of the presentation being made. This may be considered analogous to, but
a much more sophisticated version of, computer-presented information used in
other teaching machines or the like wherein the machine questions the subject
and determines whether he has given a correct answer, and if so, allows him to
proceed to the next operating sequence; if not, he is given more information and
asked to try again. The nature of the feedback, according to the present
invention, might instead be determined in real time, and the detected emotional
component could be arranged to directly control a follow-on presentation or
other response without the need to interrogate the subject.
Another
application of the inventive principles involves that of making a presentation
with the test apparatus positioned on the subject, then making a subsequent
presentation, followed by a subsequent test using the equipment in question.
Thus, for example, the subject could be exposed for a predetermined time to one
or more company names and/or logos, during which time the various components
corresponding to different brain wave frequencies would be recorded. Thereafter,
such as several hours, days or weeks later, the apparatus is again used on the
subject, who is shown the original name or logo. The recall and emotional
content of the second test is then compared to the first to determine whether
the intervening event changed the perceptions or feelings of the subject.
Using this procedure, by way of example, the subject could be analyzed
during the time that a presentation is made identifying the Acme Oil Company and
its corporate logo. The response of the subject could be measured while this
name and logo are shown, perhaps with other names and logos of competitive
companies. The responses of the subject to each of the presentations would be
carefully noted, particularly as to comprehension and pleasure.
Subsequently, such as a week or more later, the subject could be given
information of a laudatory character describing the cleanliness of restrooms in
Acme Service Stations and the courteous service afforded by the company.
Subsequent to presentation of that message, during which time the subject's
responses would not be monitored, the subject would again be tested merely by
showing him the logos and names of one or more of the companies. If for example,
the subject were to display a more favorable reaction to the Acme name and logo
that was more favorable than that originally elicited simply by showing him the
Acme logo without any additional message, the tester could properly assume that
the advertising in the intervening time had created a favorable impact on the
subject. The test would, in effect, validate the proposition that the
advertising had served to create the necessary association between the name
and/or logo and the subsequent message that the name and/or logo stood for
desirable products or services. If this were true, the tester would know that
the advertising was successful.
In most instances, the invention is best
utilized to analyze emotional information pertaining to visual presentations,
most or all of which customarily include an audio portion. However, the
invention is also useful with presentations which have an audio character only,
or which may contain relatively abstract information such as a printed word, for
example. Thus, "time varying stimuli" or words of like import are sometimes used
to describe the most general form of presentation.
In the presently
preferred form of apparatus, it is the amplitude of a brain wave signal at a
particular frequency that is measured, and the so-called marginal values of
these components are determined from changes in these amplitudes or intensities.
However, the same or other apparatus may sample similar or different parameters
or characteristics of brain waves at a particular frequency, such as power,
phase angle, or the like. In any case, the desired parameter is selected so as
to be indicative of the intensity or strength of the emotion at the target
frequency. Accordingly, as used herein, the expression "amplitude" is to be
taken in its general or non-limiting sense, i.e., as indicative of the intensity
or strength of a signal of a given frequency at the time in question. The terms
"intensity" or "strength" are therefore also sometimes used in the claims.
In the above illustrations, five frequencies were identified and the
characteristic set of emotions associated with each such frequency was
described. These emotions are sometimes referred to herein and in the claims as
"base emotions" or "measurable base emotions" or words of like import, i.e.,
they are emotions that can be measured as to their presence, absence, and
intensity, (including the presence of a polar opposite emotion) by the amplitude
or intensity of a brain wave signal at that frequency. The measurable base
emotions described included pleasure, arousal, dominance, and pictorial and
abstract comprehension.
The more complex emotions able to be experienced
by a subject are of concern in the instant method, and the more complex, overall
emotional state of a subject that is sought to be determined is referred to
herein and in the claims as a "composite emotional state." This state, at any
one time, is represented by a coordinate point on a two-axis graph wherein one
axis corresponds to one base emotion and the other axis to the other base
emotion. Whereas more than two base emotions can be and are measured at one
time, the comparisons of the two states or levels are always made two at a time.
Points on any such two-axis graph are referred to as "coordinate points," and
these points trace the composite emotional state of the subject from time to
time.
Of course, the identity of any one graphically determined
composite emotion depends on which base emotions are being compared graphically.
Although subjects are capable of experiencing many more than the 100 separate
emotions identified and referred to, for example, on the "Plutchik Placement"
charts, for most purposes, knowledge of the quadrant wherein the coordinate
point is located is sufficient to identify a composite emotion. The present
invention identifies and/or measures composite emotional states of the subject
by using values taken from base emotion measurements, namely those associated
with a characteristic frequency. A series of composite emotional states
therefore appears as a succession of points on the graph, each individual point
lying generally within a certain quadrant on that graph and more particularly,
lying a certain distance and direction from the origin.
It will thus be
seen the present invention provides new improved methods and apparatus for
analyzing neurological response to emotion-inducing stimuli having a number of
advantages and characteristics, including those pointed out herein and others
which are inherent in the invention. Several preferred methods of practicing the
invention having been described by way of illustration, it is anticipated that
modifications to the described methods will occur to those skilled in the art
and that such modification and changes may be made without departing from the
spirit of the invention or the scope of the appended claims.
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